Commit Graph
71 Commits
Author SHA1 Message Date
Daniel Imms 921da1a2ea Ignore no-unused-vars in .api, organize all remaining imports 2023-08-23 04:47:53 -07:00
Daniel Imms 0b54c9a5d6 Add trace log level, traceCall decorator and use in webgl
- New 'trace' log level in the API, you should expect very spammy logs when
  trace is on and filter them down. As opposed to 'debug' which should be more
  readable.
- traceCall decorator logs the args and return value of the decorated method.
  Wecan use this on key functions in various parts of the code to assist
  debugging issues that are hard to reproduce such as #4665.
- Decorated a few webgl render methods for #4665.
- There's an early exit in traceCall when not on the trace log level so the
  runtime impact when not in trace is negligable.

Part of #4665
2023-08-18 11:04:23 -07:00
tisilent b8bf35be17 Add restrictToCellHeight,Restore abnormal format 2023-08-09 11:53:30 +08:00
Albert Safin 064fe0cfd9 Render the cursor in the WebGL canvas 2023-06-18 06:34:14 +00:00
Daniel Imms ed1773c103 Merge pull request #4274 from JasonXJ/cap-atlas-pages
Cap webgl maxAtlasPages to 32
2022-11-26 07:24:47 -08:00
Jason Lin b7c119a071 Cap webgl maxAtlasPages to 32 2022-11-24 17:51:58 +11:00
Daniel Imms 1880399849 dirtyId -> version 2022-11-23 08:51:06 -08:00
Jean Pierre d4ee0309d9 Fixes https://github.com/microsoft/vscode/issues/166158 2022-11-22 00:07:23 -05:00
Daniel Imms 862e83d7be Merge pull request #4252 from Tyriar/4243_merge
Continually merge texture atlas pages
2022-11-03 06:48:55 -07:00
Daniel Imms c22e684904 Fix exception when last 4 smallest pages are merged 2022-11-02 05:40:13 -07:00
Daniel Imms 6406fd79c1 Enforce a maximum page merge amount 2022-11-02 05:28:47 -07:00
Daniel Imms c9bacc80d7 Merge when max atlas pages is reached 2022-11-01 10:08:00 -07:00
Daniel Imms d219da480c Remove fill polyfill
Fixes #4241
2022-10-31 12:24:59 -07:00
Daniel Imms c9ef4a8eb9 Increase texture size as it nears the maximum texture unit
#4243 would be a better, but more complicated, solution to this
2022-10-30 09:20:17 -07:00
Daniel Imms 846573bb01 Support up to maximum texture units (eg. 16 on my machine) 2022-10-30 03:16:29 -07:00
Daniel Imms bfa9dd5060 Clean up 2022-10-29 18:09:18 -07:00
Daniel Imms 04f79aa7b4 Share page texture binding code 2022-10-29 14:33:50 -07:00
Daniel Imms 86ccd709bf Avoid setting uniforms every frame 2022-10-29 14:26:51 -07:00
Daniel Imms c257a7247e Only upload textures that change 2022-10-29 13:27:33 -07:00
Daniel Imms efba2c9040 Get pages working, add to demo 2022-10-28 19:30:42 -07:00
Daniel Imms 67ef455515 Get a second page kind of working 2022-10-28 19:20:26 -07:00
Daniel Imms 975d52fab9 Remove deprecated prop 2022-10-28 19:12:01 -07:00
Daniel Imms 6b37187b4d Create AtlasPage 2022-10-28 19:08:33 -07:00
Daniel Imms 84ab6a49c4 Bring texturePage partially to atlas 2022-10-28 18:56:49 -07:00
Daniel Imms 54335ef54a Create texture page attribute 2022-10-28 18:16:55 -07:00
Daniel Imms 2c9e711cae Move all other refs in webgl over 2022-10-15 13:55:36 -07:00
Daniel Imms fb4a4e6127 Draw quads with triangle strip
This reduces the number of needed vertices from 6 to 4, it may not have a
noticeable performance impact but it's less data and simpler
2022-10-15 07:54:31 -07:00
Daniel Imms eecf52e949 Add lint rule to ensure on prefix is only for event emitters
Fixes #4183
2022-10-08 10:57:31 -07:00
Daniel Imms 8116e035b4 Register webgl renderers 2022-10-08 08:06:43 -07:00
Daniel Imms 26c974f9b6 Shuffle some utils 2022-10-02 08:37:13 -07:00
Daniel Imms 333b0e28ac Add ITextureAtlas and use that instead of WebglCharAtlas 2022-10-02 07:48:43 -07:00
Daniel Imms d669c6e9d6 Fix remaining references 2022-10-01 18:03:43 -07:00
Daniel Imms 52ed65d7bd Move w objects to $ prefix variables
Fixes #4138
2022-10-01 07:26:07 -07:00
Jason Lin faf5f72c1f Clear glyph render when the webgl model is cleared 2022-09-05 13:32:04 +10:00
Daniel Imms 4a6e7bee21 Fix lgtm recommendations 2022-08-30 14:09:39 -07:00
Daniel Imms f7e0f69598 Fix rounding error gap in webgl renderer
Fixes #4054
Fixes #4076
2022-08-28 13:22:29 -07:00
Daniel Imms 23ee719f6e Remove more garbage collection issues from cell render loop
Part of #4079
2022-08-28 08:02:35 -07:00
Daniel Imms 1ede106ab4 Fix powerlines not clipped when bg changes 2022-07-31 12:05:20 -07:00
Daniel Imms 4087284822 Fix ext caching issues 2022-07-23 15:19:17 -07:00
Daniel Imms 8b4e8199d7 Get underline style affecting webgl rendering 2022-07-23 07:38:34 -07:00
Daniel Imms 34cd5966b9 Webgl 3 key cache map 2022-07-23 07:31:51 -07:00
Daniel Imms 5e8133b4be Clip pixels to left of cell when background color changes
Fixes #3877
2022-07-10 06:54:39 -07:00
Daniel Imms 54cbbf600d Dispose of webgl resources properly
Fixes #3889
2022-07-06 07:32:42 -07:00
Daniel Imms 181fb1cfe5 Remove selection-specific render pass, use bg overrides instead
Part of #3778
2022-05-11 11:46:44 -07:00
Daniel Imms 6b4df216d3 Remove unneeded code 2022-05-10 12:08:42 -07:00
Daniel Imms 40716b8ca5 Consolidate override logic into model/WebglRenderer 2022-05-10 05:00:52 -07:00
Daniel Imms d29388394c Get Webgl rendering fg/bg overrides 2022-05-10 04:53:31 -07:00
Daniel Imms 0c6877f46f Move color to common, work with IColor
IColor is needed for the minimum contrast ratio function currently.
2022-05-09 14:00:39 -07:00
Daniel Imms fea1079b1e Force clear of the glyph renderer when switching
Fixes #3617
2022-02-03 08:33:22 -08:00
Daniel Imms 8ec3368636 Fix underline/strikethrough on space chars 2021-07-09 08:17:52 -07:00