Daniel Imms
921da1a2ea
Ignore no-unused-vars in .api, organize all remaining imports
2023-08-23 04:47:53 -07:00
Daniel Imms
0b54c9a5d6
Add trace log level, traceCall decorator and use in webgl
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- New 'trace' log level in the API, you should expect very spammy logs when
trace is on and filter them down. As opposed to 'debug' which should be more
readable.
- traceCall decorator logs the args and return value of the decorated method.
Wecan use this on key functions in various parts of the code to assist
debugging issues that are hard to reproduce such as #4665 .
- Decorated a few webgl render methods for #4665 .
- There's an early exit in traceCall when not on the trace log level so the
runtime impact when not in trace is negligable.
Part of #4665
2023-08-18 11:04:23 -07:00
tisilent
b8bf35be17
Add restrictToCellHeight,Restore abnormal format
2023-08-09 11:53:30 +08:00
Albert Safin
064fe0cfd9
Render the cursor in the WebGL canvas
2023-06-18 06:34:14 +00:00
Daniel Imms
ed1773c103
Merge pull request #4274 from JasonXJ/cap-atlas-pages
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Cap webgl maxAtlasPages to 32
2022-11-26 07:24:47 -08:00
Jason Lin
b7c119a071
Cap webgl maxAtlasPages to 32
2022-11-24 17:51:58 +11:00
Daniel Imms
1880399849
dirtyId -> version
2022-11-23 08:51:06 -08:00
Jean Pierre
d4ee0309d9
Fixes https://github.com/microsoft/vscode/issues/166158
2022-11-22 00:07:23 -05:00
Daniel Imms
862e83d7be
Merge pull request #4252 from Tyriar/4243_merge
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Continually merge texture atlas pages
2022-11-03 06:48:55 -07:00
Daniel Imms
c22e684904
Fix exception when last 4 smallest pages are merged
2022-11-02 05:40:13 -07:00
Daniel Imms
6406fd79c1
Enforce a maximum page merge amount
2022-11-02 05:28:47 -07:00
Daniel Imms
c9bacc80d7
Merge when max atlas pages is reached
2022-11-01 10:08:00 -07:00
Daniel Imms
d219da480c
Remove fill polyfill
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Fixes #4241
2022-10-31 12:24:59 -07:00
Daniel Imms
c9ef4a8eb9
Increase texture size as it nears the maximum texture unit
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#4243 would be a better, but more complicated, solution to this
2022-10-30 09:20:17 -07:00
Daniel Imms
846573bb01
Support up to maximum texture units (eg. 16 on my machine)
2022-10-30 03:16:29 -07:00
Daniel Imms
bfa9dd5060
Clean up
2022-10-29 18:09:18 -07:00
Daniel Imms
04f79aa7b4
Share page texture binding code
2022-10-29 14:33:50 -07:00
Daniel Imms
86ccd709bf
Avoid setting uniforms every frame
2022-10-29 14:26:51 -07:00
Daniel Imms
c257a7247e
Only upload textures that change
2022-10-29 13:27:33 -07:00
Daniel Imms
efba2c9040
Get pages working, add to demo
2022-10-28 19:30:42 -07:00
Daniel Imms
67ef455515
Get a second page kind of working
2022-10-28 19:20:26 -07:00
Daniel Imms
975d52fab9
Remove deprecated prop
2022-10-28 19:12:01 -07:00
Daniel Imms
6b37187b4d
Create AtlasPage
2022-10-28 19:08:33 -07:00
Daniel Imms
84ab6a49c4
Bring texturePage partially to atlas
2022-10-28 18:56:49 -07:00
Daniel Imms
54335ef54a
Create texture page attribute
2022-10-28 18:16:55 -07:00
Daniel Imms
2c9e711cae
Move all other refs in webgl over
2022-10-15 13:55:36 -07:00
Daniel Imms
fb4a4e6127
Draw quads with triangle strip
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This reduces the number of needed vertices from 6 to 4, it may not have a
noticeable performance impact but it's less data and simpler
2022-10-15 07:54:31 -07:00
Daniel Imms
eecf52e949
Add lint rule to ensure on prefix is only for event emitters
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Fixes #4183
2022-10-08 10:57:31 -07:00
Daniel Imms
8116e035b4
Register webgl renderers
2022-10-08 08:06:43 -07:00
Daniel Imms
26c974f9b6
Shuffle some utils
2022-10-02 08:37:13 -07:00
Daniel Imms
333b0e28ac
Add ITextureAtlas and use that instead of WebglCharAtlas
2022-10-02 07:48:43 -07:00
Daniel Imms
d669c6e9d6
Fix remaining references
2022-10-01 18:03:43 -07:00
Daniel Imms
52ed65d7bd
Move w objects to $ prefix variables
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Fixes #4138
2022-10-01 07:26:07 -07:00
Jason Lin
faf5f72c1f
Clear glyph render when the webgl model is cleared
2022-09-05 13:32:04 +10:00
Daniel Imms
4a6e7bee21
Fix lgtm recommendations
2022-08-30 14:09:39 -07:00
Daniel Imms
f7e0f69598
Fix rounding error gap in webgl renderer
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Fixes #4054
Fixes #4076
2022-08-28 13:22:29 -07:00
Daniel Imms
23ee719f6e
Remove more garbage collection issues from cell render loop
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Part of #4079
2022-08-28 08:02:35 -07:00
Daniel Imms
1ede106ab4
Fix powerlines not clipped when bg changes
2022-07-31 12:05:20 -07:00
Daniel Imms
4087284822
Fix ext caching issues
2022-07-23 15:19:17 -07:00
Daniel Imms
8b4e8199d7
Get underline style affecting webgl rendering
2022-07-23 07:38:34 -07:00
Daniel Imms
34cd5966b9
Webgl 3 key cache map
2022-07-23 07:31:51 -07:00
Daniel Imms
5e8133b4be
Clip pixels to left of cell when background color changes
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Fixes #3877
2022-07-10 06:54:39 -07:00
Daniel Imms
54cbbf600d
Dispose of webgl resources properly
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Fixes #3889
2022-07-06 07:32:42 -07:00
Daniel Imms
181fb1cfe5
Remove selection-specific render pass, use bg overrides instead
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Part of #3778
2022-05-11 11:46:44 -07:00
Daniel Imms
6b4df216d3
Remove unneeded code
2022-05-10 12:08:42 -07:00
Daniel Imms
40716b8ca5
Consolidate override logic into model/WebglRenderer
2022-05-10 05:00:52 -07:00
Daniel Imms
d29388394c
Get Webgl rendering fg/bg overrides
2022-05-10 04:53:31 -07:00
Daniel Imms
0c6877f46f
Move color to common, work with IColor
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IColor is needed for the minimum contrast ratio function currently.
2022-05-09 14:00:39 -07:00
Daniel Imms
fea1079b1e
Force clear of the glyph renderer when switching
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Fixes #3617
2022-02-03 08:33:22 -08:00
Daniel Imms
8ec3368636
Fix underline/strikethrough on space chars
2021-07-09 08:17:52 -07:00