Commit Graph
29 Commits
Author SHA1 Message Date
Daniel Imms a53aaa5f25 Move dynamic atlas canCache check higher
Fixes #1757
2018-10-15 11:35:21 -07:00
Daniel Imms 16c0ad858a Make a new empty array instead of shift 2018-09-22 13:23:22 -07:00
Daniel Imms 750ec3870c Resolve feedback 2018-09-22 13:20:29 -07:00
Daniel Imms 39a7b18065 Keep track of glyphs using cache values, not keys 2018-09-20 10:09:39 -07:00
Daniel Imms cbe7b21090 Don't unlink node when updating inBitmap and verify undefined 2018-09-17 07:52:37 -07:00
Daniel Imms d9ec47ab7a Clear bitmap timeout on dispose 2018-09-17 07:48:05 -07:00
Daniel Imms 202734f10c Fix typo which broke dynamic atlas 2018-09-17 07:43:10 -07:00
Daniel Imms 4656bd433c Revert "Remove IGlyphIdentifier in-between object"
This reverts commit 04f2d52f26.
2018-09-17 07:37:04 -07:00
Daniel Imms 00af63b271 Expand glyph when needed 2018-09-15 10:10:50 -07:00
Daniel Imms 608d78b6ac Add fallback for window.createImageBitmap 2018-09-15 09:46:19 -07:00
Daniel Imms ac3595e8b4 Generate and use a bitmap instead of canvas 2018-09-15 09:44:01 -07:00
Daniel Imms 7762ab96a5 Exit draw early for the space character 2018-09-14 12:06:14 -07:00
Daniel Imms 6528ba84ff Avoid creation of array converting index to coordinates 2018-09-14 10:12:43 -07:00
Daniel Imms cf9cb80cb4 Use a number as the dynamic cache key
This prevents string creation on every draw
2018-09-14 10:08:26 -07:00
Daniel Imms 04f2d52f26 Remove IGlyphIdentifier in-between object
This was being constructed for every character draw
2018-09-14 09:58:49 -07:00
Jeff Principe b35fa9576e Enforce strict equality through tslint 2018-08-22 19:36:40 -07:00
Jeff Principe 63b3a6f323 Factor logic into registry, make matches cell-based and document 2018-07-08 11:30:54 -07:00
Benjamin Woodruff 7f761b5b9e Merge branch 'master' into dynamic-char-atlas
I did a bunch of testing of various ansi escape codes (including
italics) with all three char atlas implementations (none, static,
dynamic), with and without `drawBoldTextInBrightColors`, and with and
without `enableBold` to test all of the edge cases that I could.
2018-05-17 22:42:52 -07:00
Benjamin Woodruff d254d69ee2 Fix fontWeight options with DynamicCharAtlas
The atlas wasn't using these values when setting the font.
2018-04-23 22:15:45 -07:00
Benjamin Woodruff 4fd630ec5c Add code to IGlyphIdentifer, use it
It turns out that `glyph.char.charCodeAt(0)` isn't equivalent to the
character's actual code because of utf-16 garbage, so this adds
`glyph.code` to the `glyph` object so that we can use the `code` value,
and don't need to regenerate it.
2018-04-16 09:49:32 -07:00
Benjamin Woodruff ec96c40fde Re-add colors.ansi slicing in generateConfig
- We need to make a clone of this array, because ColorManager mutates
  it.
- We only want to compare the first 16 colors instead of all 256, since
  only the first 16 will ever change. In DynamicCharAtlas, we can pull
  the additional colors from DEFAULT_ANSI_COLORS.

I tested this out by loading the demo and changing the theme a few
times.
2018-04-16 09:41:00 -07:00
Benjamin Woodruff 4a13813941 Rename DRAW_TO_CACHE_LIMIT to FRAME_CACHE_DRAW_LIMIT 2018-04-16 08:56:54 -07:00
Benjamin Woodruff 5a05db727c Add a per-frame limit on dynamic atlas writes
This limits the amount of damage a pathological program can cause in
thrashing the LRU cache.

I ran the script described here:
https://github.com/xtermjs/xterm.js/pull/1327#issuecomment-374003960

Without this patch, the entire output would get drawn in one frame that
took about 140 ms to draw. With this patch, it takes about 60 ms. It's
still nowhere as good as the static or none atlas implementations, but
it's not terrible, like it was.

This should have minimal impact on real-world applications: it'll just
take a little longer for the atlas to warm up.

The implementation is a little hacky, since it involves throwing some
code into TextRenderLayer that violates the separation of concerns, but
we can clean this up later.
2018-04-15 20:02:39 -07:00
Benjamin Woodruff 1f692ed047 Use a single tmpCtx, avoid parsing color values
Pros:
- The code is simpler.
- AA rendering is consistent between cached and uncached characters.
- No long requires parsing color values to determine the alpha, which
  means that we no longer depend on #rrggbbaa color value support.

Cons:
- We're drawing without SPAA in some cases where we could be.

Addresses this comment:
https://github.com/xtermjs/xterm.js/pull/1327#discussion_r176109332
2018-04-15 19:59:36 -07:00
Benjamin Woodruff c6d66d7b0d Fix subpixel antialising in DynamicCharAtlas
Drawing to a ctx with `{alpha: true}` causes the canvas API (on chrome
at least) to switch to grayscale AA, instead of RGB subpixel AA.

This fixes it by drawing to a ctx that's using `{alpha: false}` when
posisble, and switching to a ctx that's using `{alpha: true}` only when
we have to.
2018-04-15 19:48:37 -07:00
Benjamin Woodruff 9c0ce1d742 Fix DynamicCharAtlas with transparency
There were two bugs:
- We need to clear the background of _tmpCtx instead of just drawing on
  top if the background color is transparent.
- We should set the background to fully transparent if it's partially
  transparent, to avoid drawing the transparent background twice.
2018-04-15 19:43:23 -07:00
Benjamin Woodruff 8b3b7535c6 Add a new LRUMap class, remove uses of Map
LRUMap implements the parts of an ordered map that we need to
efficiently implement DynamicCharAtlas. It's more code, but there's a
few advantages of this approach:

- Map isn't available on some older browsers, so this removes the need
  for a polyfill.

- Moving an item to the end of the map's iteration order now only
  requires unlinking and linking a linked-list node, whereas before we
  had to delete and re-insert our value.

- Peeking at the oldest entry in the map no longer requires allocating
  and destroying an iterator.

- We can preallocate the linked-list nodes we want to improve cache
  locality. Similarly, we can recycle linked-list nodes to reduce
  allocations and the GC pauses those allocations may cause.

- LRUMap seems to give slightly better results in Chrome's profiler than
  Map did. We now spend about 5% of our time on map operations instead
  of about 10%.

- In my (limited) testing, it doesn't look like LRUMap is slowing down
  over time. Map appeared to get slightly slower the longer I ran the
  terminal for, either due to memory fragmentation or some sort of leak.

I still need to write some tests for LRUMap, but I've been using this
implementation for the last hour without problems.
2018-04-15 18:52:06 -07:00
Benjamin Woodruff c8b500c182 Skip drawing whitespace from DynamicCharAtlas
When we remove the background from a glyph, we can keep track of if we
made all the pixels fully transparent. If we did, we can just skip
future calls to _drawFromCache, since it would be a noop anyways.
2018-04-15 18:52:06 -07:00
Benjamin Woodruff 24feaabd9a Add a basic dynamic character atlas implementation
This adds a very minimal implementation of DynamicCharAtlas using a LRU
cache.

I've got some optimizations that I'll add on top of this, but this
proves the concept.
2018-04-15 18:49:07 -07:00