Daniel Imms
86ccd709bf
Avoid setting uniforms every frame
2022-10-29 14:26:51 -07:00
Daniel Imms
c257a7247e
Only upload textures that change
2022-10-29 13:27:33 -07:00
Daniel Imms
efba2c9040
Get pages working, add to demo
2022-10-28 19:30:42 -07:00
Daniel Imms
67ef455515
Get a second page kind of working
2022-10-28 19:20:26 -07:00
Daniel Imms
975d52fab9
Remove deprecated prop
2022-10-28 19:12:01 -07:00
Daniel Imms
6b37187b4d
Create AtlasPage
2022-10-28 19:08:33 -07:00
Daniel Imms
84ab6a49c4
Bring texturePage partially to atlas
2022-10-28 18:56:49 -07:00
Daniel Imms
54335ef54a
Create texture page attribute
2022-10-28 18:16:55 -07:00
Daniel Imms
96486c414b
Acquire char size service better in webgl renderer
2022-10-16 07:04:34 -07:00
Daniel Imms
dc19628014
Fix width -> height
2022-10-16 06:34:12 -07:00
Daniel Imms
ca68a5c59a
Fix typo in test
2022-10-15 20:13:24 -07:00
Daniel Imms
22e8a2f8e7
Remove old dimension properties
2022-10-15 18:07:05 -07:00
Daniel Imms
171ba446bd
Update other files
2022-10-15 15:32:02 -07:00
Daniel Imms
2c9e711cae
Move all other refs in webgl over
2022-10-15 13:55:36 -07:00
Daniel Imms
65f41a151e
Use new render dimensions in webglrenderer
2022-10-15 13:15:12 -07:00
Daniel Imms
ddc4e75583
Add new dimensions properties, helper creation function
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Part of #3925
2022-10-15 10:31:43 -07:00
Daniel Imms
16ea621a5f
Merge pull request #4206 from Tyriar/eslint-jsdoc
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Add eslint-plugin-jsdoc with minimal comment rules
2022-10-15 08:55:07 -07:00
Daniel Imms
5204374494
Add no-multi-asterisks rule
2022-10-15 08:43:06 -07:00
Daniel Imms
114924f3fa
Add eslint-plugin-jsdoc and enable check-param-names
2022-10-15 08:38:14 -07:00
Daniel Imms
fb4a4e6127
Draw quads with triangle strip
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This reduces the number of needed vertices from 6 to 4, it may not have a
noticeable performance impact but it's less data and simpler
2022-10-15 07:54:31 -07:00
Daniel Imms
a37ea14d10
Use options service in renderers
2022-10-09 10:57:49 -07:00
Daniel Imms
8d7137417b
Split renderer safe vs unsafe api on activate
2022-10-09 10:12:19 -07:00
Daniel Imms
e47296c1b9
Use options service directly in renderers
2022-10-09 09:28:18 -07:00
Daniel Imms
48f15cb543
Remove remaining setColors methods
2022-10-08 14:07:28 -07:00
Daniel Imms
6e35bcd767
Use theme service in more places
2022-10-08 13:55:23 -07:00
Daniel Imms
c4750eaf77
Create basic theme service
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Part of #4184
2022-10-08 11:43:19 -07:00
Daniel Imms
5d8e4a0af4
Add lint rule to ensure _on prefix is only for event emitters
2022-10-08 11:05:52 -07:00
Daniel Imms
eecf52e949
Add lint rule to ensure on prefix is only for event emitters
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Fixes #4183
2022-10-08 10:57:31 -07:00
Daniel Imms
00f6d3a88c
Register all event emitters, make some services disposable
2022-10-08 09:00:14 -07:00
Daniel Imms
ac659cb412
Prevent overriding of Disposable.dispose
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A common mistake made was overriding dispose and not calling super.dispose,
so a TS trick is now used to move it to a readonly property instead of a
member method which prevents it being overridden.
2022-10-08 08:27:10 -07:00
Daniel Imms
8116e035b4
Register webgl renderers
2022-10-08 08:06:43 -07:00
Daniel Imms
56b37a73ac
Free WebglAddon
2022-10-08 07:37:55 -07:00
Daniel Imms
fc8043a25a
Ensure webgl texture atlas is released on dispose
2022-10-08 07:32:51 -07:00
Daniel Imms and Megan Rogge
c4eef2f470
Fix race condition that could when clearing atlas on 2+ terminals
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This is the proper fix for microsoft/vscode#162996 , after a bunch of
investigation we found that this is causing the problem:
VS Code clears the texture atlas on OS resume to fix an issue where the texture
could be corrupted. This calls clearTextureAtlas twice which should be fine, but
it's not because inside WebglRenderer.clear we're calling updateModel which is
meant to only ever be called in an animation frame. This calls potentially both
renderers to have stale views of the texture atlas for those rows and our perf
caching of cells (the main purpose of the model) doesn't know it's stale.
Co-Authored-By: Megan Rogge <merogge@microsoft.com >
2022-10-07 16:17:11 -07:00
Daniel Imms
5fcb084089
Merge pull request #4180 from Tyriar/clear_atlas
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Fix clearTextureAtlas call as implemented on IRenderer
2022-10-07 14:31:28 -07:00
Daniel Imms
e89c507d06
Fix clearTextureAtlas call as implemented on IRenderer
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This is the root cause of microsoft/vscode#162996
2022-10-07 14:22:51 -07:00
Daniel Imms
ffa4d921bb
Merge remote-tracking branch 'upstream/master' into renderer_before_open
2022-10-07 10:10:24 -07:00
Daniel Imms
4d97729010
Revert "Merge pull request #4166 from Tyriar/event_with_emitter"
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This reverts commit d22f7c9edd , reversing
changes made to 1f8e6f0952 .
2022-10-06 09:48:54 -07:00
Daniel Imms
0d7e18d236
Add CellColorResolver to share load color code
2022-10-04 14:41:27 -07:00
Daniel Imms
83c09c34db
Share selection render model code
2022-10-04 14:23:09 -07:00
Daniel Imms
03e3105c55
Fix fg/bg overrides in canvas
2022-10-04 14:10:27 -07:00
Daniel Imms
590a8219e3
Merge remote-tracking branch 'upstream/master' into shared_cache
2022-10-02 13:42:44 -07:00
Daniel Imms
d22f7c9edd
Merge pull request #4166 from Tyriar/event_with_emitter
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Create new event with emitter object to simplify code
2022-10-02 13:41:37 -07:00
Daniel Imms
0bc5ca8f80
Fix imports
2022-10-02 11:08:06 -07:00
Daniel Imms
f38a49b4d5
Move remaining webgl atlas to shared
2022-10-02 08:48:55 -07:00
Daniel Imms
26c974f9b6
Shuffle some utils
2022-10-02 08:37:13 -07:00
Daniel Imms
333b0e28ac
Add ITextureAtlas and use that instead of WebglCharAtlas
2022-10-02 07:48:43 -07:00
Daniel Imms
d669c6e9d6
Fix remaining references
2022-10-01 18:03:43 -07:00
Daniel Imms
c5f9eacbb1
Move other render parts to shared folder
2022-10-01 17:41:16 -07:00
Daniel Imms
6fcc496547
Move cache utils to core shared/ folder
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Part of #4065
2022-10-01 17:36:16 -07:00