Daniel Imms
6b37187b4d
Create AtlasPage
2022-10-28 19:08:33 -07:00
Daniel Imms
84ab6a49c4
Bring texturePage partially to atlas
2022-10-28 18:56:49 -07:00
Daniel Imms
67b3faef01
Use bbox padding and width consistently
2022-10-28 09:01:22 -07:00
Daniel Imms
8b545a3fe4
Fix bbox right scan start offset
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This causes particularly wide glyphs like italic emoji to get clipped
even if they're within the allowed padding.
Fixes #4229
2022-10-28 08:57:41 -07:00
Daniel Imms
22e8a2f8e7
Remove old dimension properties
2022-10-15 18:07:05 -07:00
Daniel Imms
171ba446bd
Update other files
2022-10-15 15:32:02 -07:00
Daniel Imms
65f41a151e
Use new render dimensions in webglrenderer
2022-10-15 13:15:12 -07:00
Daniel Imms
ddc4e75583
Add new dimensions properties, helper creation function
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Part of #3925
2022-10-15 10:31:43 -07:00
Daniel Imms
50d1834871
Remove clipImageData completely
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putImageData works a little differently to drawImage which confused me
for a bit, you need to offset the destination as putImageData draws the
'dirty' parts of the texture using the same source image dimensions
Fixes #4197
2022-10-13 06:25:13 -07:00
Daniel Imms
e47296c1b9
Use options service directly in renderers
2022-10-09 09:28:18 -07:00
Daniel Imms
6e35bcd767
Use theme service in more places
2022-10-08 13:55:23 -07:00
Daniel Imms
4dee0c5d4b
Build out theme service more
2022-10-08 12:15:21 -07:00
Daniel Imms
c4750eaf77
Create basic theme service
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Part of #4184
2022-10-08 11:43:19 -07:00
Daniel Imms
eecf52e949
Add lint rule to ensure on prefix is only for event emitters
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Fixes #4183
2022-10-08 10:57:31 -07:00
Daniel Imms and Megan Rogge
c4eef2f470
Fix race condition that could when clearing atlas on 2+ terminals
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This is the proper fix for microsoft/vscode#162996 , after a bunch of
investigation we found that this is causing the problem:
VS Code clears the texture atlas on OS resume to fix an issue where the texture
could be corrupted. This calls clearTextureAtlas twice which should be fine, but
it's not because inside WebglRenderer.clear we're calling updateModel which is
meant to only ever be called in an animation frame. This calls potentially both
renderers to have stale views of the texture atlas for those rows and our perf
caching of cells (the main purpose of the model) doesn't know it's stale.
Co-Authored-By: Megan Rogge <merogge@microsoft.com >
2022-10-07 16:17:11 -07:00
Daniel Imms
e0324e32a8
Bring back ImageBitmap optimization in canvas renderer
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It's more simple than it used to be, it will clear and debounce all
glyphs when any change is made.
2022-10-04 15:24:10 -07:00
Daniel Imms
622acaaad7
Remove old selection start/end values
2022-10-04 14:45:19 -07:00
Daniel Imms
0d7e18d236
Add CellColorResolver to share load color code
2022-10-04 14:41:27 -07:00
Daniel Imms
83c09c34db
Share selection render model code
2022-10-04 14:23:09 -07:00
Daniel Imms
03e3105c55
Fix fg/bg overrides in canvas
2022-10-04 14:10:27 -07:00
Daniel Imms
6316eee672
Comment out debug log
2022-10-02 21:32:24 -07:00
Daniel Imms
dbef850039
Hook up attributes to new texture atlas
2022-10-02 13:57:35 -07:00
Daniel Imms
f38a49b4d5
Move remaining webgl atlas to shared
2022-10-02 08:48:55 -07:00
Daniel Imms
333b0e28ac
Add ITextureAtlas and use that instead of WebglCharAtlas
2022-10-02 07:48:43 -07:00
Daniel Imms
c5f9eacbb1
Move other render parts to shared folder
2022-10-01 17:41:16 -07:00
Daniel Imms
6fcc496547
Move cache utils to core shared/ folder
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Part of #4065
2022-10-01 17:36:16 -07:00