We changed plans from moving web worker compatible code to shared/
to enforcing layers using core/, common/, ui/ and public/. This
change moves files back from the shared/ dir to clean up the
codebase.
Part of #1507
I did a bunch of testing of various ansi escape codes (including
italics) with all three char atlas implementations (none, static,
dynamic), with and without `drawBoldTextInBrightColors`, and with and
without `enableBold` to test all of the edge cases that I could.
- We need to make a clone of this array, because ColorManager mutates
it.
- We only want to compare the first 16 colors instead of all 256, since
only the first 16 will ever change. In DynamicCharAtlas, we can pull
the additional colors from DEFAULT_ANSI_COLORS.
I tested this out by loading the demo and changing the theme a few
times.
This adds a very minimal implementation of DynamicCharAtlas using a LRU
cache.
I've got some optimizations that I'll add on top of this, but this
proves the concept.
This adds the logic needed to switch between multiple char atlas
implementations, and an example second implementation to test it out
with.
This also offers an escape hatch if something goes wrong with the char
atlas implementation(s).
This mostly worked before, but clearColor made the assumption that the
colors were always in #RRBBGG format. See the discussion here:
https://github.com/xtermjs/xterm.js/pull/1327#issuecomment-374812842
This changes the internal representation of a color so that we hold onto
into an object containing the original css string along with an RGBA
value encoded as a 32-bit uint. clearColor can then use that RGBA
representation.
Additionally, this deduplicates some code between ColorManager and
Terminal. Terminal was generating the 256 ansi colors the same way
ColorManager was, so this just makes Terminal use the same constant.
ICharAtlasRequest and ICharAtlasConfig need almost exactly the same set
of information, so it's simpler if we just merge the two types.
As an added bonus, this also adds devicePixelRatio to the config, which
helps guarantee that we won't ever accidentally end up with an atlas
using a different pixel ratio than we need.
Two parts were commented out:
- _writeStopped: This is because _xoffSentToCatchUp references this variable
and the feature is sort of half implemented/disabled.
- _clearChar: This is because some comments still reference this, it's part
of the work needed to do better line redrawing.
I'm starting to pull some changes off of my large WIP branch/commit that
adds an alternative dynamic character atlas. We're going to need to
support multiple CharAtlas implementations, and this should make that
easier.