Fix block elements on webgl, scale block elements to cell
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@@ -264,7 +264,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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// Draw custom characters if applicable
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let drawSuccess = false;
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if (this._optionsService.options.customBlockAndBoxCharacters !== false) {
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drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharLeft, this._scaledCharTop);
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drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight);
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}
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// Draw the character
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@@ -388,7 +388,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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// Draw custom characters if applicable
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let drawSuccess = false;
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if (this._optionsService.options.customBlockAndBoxCharacters !== false) {
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drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharLeft, this._scaledCharTop);
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drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight);
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}
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// Draw the character
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