clean
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@@ -215,15 +215,15 @@ export class GlyphRenderer extends Disposable {
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}
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@traceCall
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public updateCell(x: number, y: number, code: number, bg: number, fg: number, ext: number, chars: string, lastBg: number, variantOffset: number): void {
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public updateCell(x: number, y: number, code: number, bg: number, fg: number, ext: number, chars: string, lastBg: number): void {
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// Since this function is called for every cell (`rows*cols`), it must be very optimized. It
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// should not instantiate any variables unless a new glyph is drawn to the cache where the
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// slight slowdown is acceptable for the developer ergonomics provided as it's a once of for
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// each glyph.
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this._updateCell(this._vertices.attributes, x, y, code, bg, fg, ext, chars, lastBg, variantOffset);
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this._updateCell(this._vertices.attributes, x, y, code, bg, fg, ext, chars, lastBg);
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}
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private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, bg: number, fg: number, ext: number, chars: string, lastBg: number, variantOffset: number): void {
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private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, bg: number, fg: number, ext: number, chars: string, lastBg: number): void {
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$i = (y * this._terminal.cols + x) * INDICES_PER_CELL;
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// Exit early if this is a null character, allow space character to continue as it may have
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