Support basic cursor
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@@ -0,0 +1,75 @@
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import { IDataRenderLayer } from './Interfaces';
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import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
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import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
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import { COLORS } from './Color';
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import { GridCache } from './GridCache';
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import { FLAGS } from './Types';
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export class CursorRenderLayer implements IDataRenderLayer {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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private _state: [number, number];
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constructor(container: HTMLElement) {
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this._canvas = document.createElement('canvas');
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this._canvas.classList.add('xterm-cursor-layer');
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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container.appendChild(this._canvas);
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this._state = null;
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}
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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this._canvas.width = canvasWidth * window.devicePixelRatio;
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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this._canvas.style.height = `${canvasHeight}px`;
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}
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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// TODO: Track blur/focus somehow, support unfocused cursor
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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// Don't draw the cursor if it's hidden
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if (!terminal.cursorState || terminal.cursorHidden) {
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this._clearCursor(scaledCharWidth, scaledCharHeight);
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return;
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}
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const cursorY = terminal.buffer.ybase + terminal.buffer.y;
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const viewportRelativeCursorY = cursorY - terminal.buffer.ydisp;
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// Don't draw the cursor if it's off-screen
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if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {
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this._clearCursor(scaledCharWidth, scaledCharHeight);
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return;
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}
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if (this._state) {
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// The cursor is already in the correct spot, don't redraw
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if (this._state[0] === terminal.buffer.x && this._state[1] === viewportRelativeCursorY) {
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return;
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}
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this._clearCursor(scaledCharWidth, scaledCharHeight);
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}
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// TODO: Draw text in COLORS[0], using the char atlas if possible
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// const charData = terminal.buffer.lines.get(viewportRelativeCursorY)[terminal.buffer.x];
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this._ctx.save();
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this._ctx.fillStyle = COLORS[7];
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this._ctx.fillRect(terminal.buffer.x * scaledCharWidth, viewportRelativeCursorY * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.restore();
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this._state = [terminal.buffer.x, viewportRelativeCursorY];
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}
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private _clearCursor(scaledCharWidth: number, scaledCharHeight: number): void {
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if (this._state) {
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this._ctx.clearRect(this._state[0] * scaledCharWidth, this._state[1] * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._state = null;
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}
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}
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}
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