Ensure webgl texture atlas is released on dispose
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@@ -12,8 +12,9 @@ import { ICoreBrowserService } from 'browser/services/Services';
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import { IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { CellData } from 'common/buffer/CellData';
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import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
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import { Disposable, toDisposable } from 'common/Lifecycle';
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export abstract class BaseRenderLayer implements IRenderLayer {
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export abstract class BaseRenderLayer extends Disposable implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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protected _ctx!: CanvasRenderingContext2D;
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private _scaledCharWidth: number = 0;
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@@ -33,18 +34,16 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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protected _colors: IColorSet,
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protected readonly _coreBrowserService: ICoreBrowserService
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) {
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super();
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this._canvas = document.createElement('canvas');
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this._canvas.classList.add(`xterm-${id}-layer`);
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this._canvas.style.zIndex = zIndex.toString();
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this._initCanvas();
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this._container.appendChild(this._canvas);
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}
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public dispose(): void {
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this._canvas.remove();
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if (this._charAtlas) {
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this._charAtlas.dispose();
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}
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this.register(toDisposable(() => {
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this._canvas.remove();
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this._charAtlas?.dispose();
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}));
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}
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private _initCanvas(): void {
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