Ensure webgl texture atlas is released on dispose
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@@ -14,7 +14,7 @@ import { AttributeData } from 'common/buffer/AttributeData';
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import { CellData } from 'common/buffer/CellData';
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import { Content, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
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import { EventEmitter } from 'common/EventEmitter';
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import { Disposable } from 'common/Lifecycle';
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import { Disposable, toDisposable } from 'common/Lifecycle';
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import { ICoreService, IDecorationService } from 'common/services/Services';
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import { CharData, IBufferLine, ICellData } from 'common/Types';
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import { Terminal } from 'xterm';
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@@ -131,15 +131,14 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._initializeWebGLState();
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this._isAttached = this._coreBrowserService.window.document.body.contains(this._core.screenElement!);
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}
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public dispose(): void {
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for (const l of this._renderLayers) {
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l.dispose();
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}
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this._canvas.parentElement?.removeChild(this._canvas);
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removeTerminalFromCache(this._terminal);
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super.dispose();
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this.register(toDisposable(() => {
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for (const l of this._renderLayers) {
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l.dispose();
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}
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this._canvas.parentElement?.removeChild(this._canvas);
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removeTerminalFromCache(this._terminal);
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}));
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}
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public get textureAtlas(): HTMLCanvasElement | undefined {
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