Fix lint, split up namespace and interface
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@@ -22,7 +22,7 @@ import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_EXT_OFFSET
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import { IWebGL2RenderingContext, type ITextureAtlas } from './Types';
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import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
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import { IRenderLayer } from './renderLayer/Types';
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import { Emitter, Event } from 'common/Event';
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import { Emitter, EventUtils } from 'common/Event';
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import { addDisposableListener } from 'vs/base/browser/dom';
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import { combinedDisposable, Disposable, MutableDisposable, toDisposable } from 'common/Lifecycle';
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import { createRenderDimensions } from 'browser/renderer/shared/RendererUtils';
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@@ -290,8 +290,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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if (this._charAtlas !== atlas) {
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this._onChangeTextureAtlas.fire(atlas.pages[0].canvas);
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this._charAtlasDisposable.value = combinedDisposable(
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Event.forward(atlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas),
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Event.forward(atlas.onRemoveTextureAtlasCanvas, this._onRemoveTextureAtlasCanvas)
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EventUtils.forward(atlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas),
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EventUtils.forward(atlas.onRemoveTextureAtlasCanvas, this._onRemoveTextureAtlasCanvas)
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);
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}
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this._charAtlas = atlas;
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