Fix lint, split up namespace and interface

This commit is contained in:
Daniel Imms
2026-01-30 06:21:15 -08:00
parent b58bd452af
commit f80dbf3d03
19 changed files with 148 additions and 148 deletions
+3 -3
View File
@@ -22,7 +22,7 @@ import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_EXT_OFFSET
import { IWebGL2RenderingContext, type ITextureAtlas } from './Types';
import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
import { IRenderLayer } from './renderLayer/Types';
import { Emitter, Event } from 'common/Event';
import { Emitter, EventUtils } from 'common/Event';
import { addDisposableListener } from 'vs/base/browser/dom';
import { combinedDisposable, Disposable, MutableDisposable, toDisposable } from 'common/Lifecycle';
import { createRenderDimensions } from 'browser/renderer/shared/RendererUtils';
@@ -290,8 +290,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
if (this._charAtlas !== atlas) {
this._onChangeTextureAtlas.fire(atlas.pages[0].canvas);
this._charAtlasDisposable.value = combinedDisposable(
Event.forward(atlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas),
Event.forward(atlas.onRemoveTextureAtlasCanvas, this._onRemoveTextureAtlasCanvas)
EventUtils.forward(atlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas),
EventUtils.forward(atlas.onRemoveTextureAtlasCanvas, this._onRemoveTextureAtlasCanvas)
);
}
this._charAtlas = atlas;