Move linkifier types into browser

This commit is contained in:
Daniel Imms
2019-07-13 13:53:16 -07:00
parent 1ffa568a2f
commit f0a02e3188
9 changed files with 117 additions and 113 deletions
+1 -87
View File
@@ -6,7 +6,7 @@
import { ITerminalOptions as IPublicTerminalOptions, IDisposable, IMarker, ISelectionPosition } from 'xterm';
import { ICharset, IAttributeData, CharData } from 'common/Types';
import { IEvent, IEventEmitter } from 'common/EventEmitter';
import { IColorSet } from 'browser/Types';
import { IColorSet, ILinkifier, ILinkMatcherOptions } from 'browser/Types';
import { IOptionsService } from 'common/services/Services';
import { IBuffer, IBufferSet } from 'common/buffer/Types';
import { IParams } from 'common/parser/Types';
@@ -15,9 +15,6 @@ export type CustomKeyEventHandler = (event: KeyboardEvent) => boolean;
export type LineData = CharData[];
export type LinkMatcherHandler = (event: MouseEvent, uri: string) => void;
export type LinkMatcherValidationCallback = (uri: string, callback: (isValid: boolean) => void) => void;
/**
* This interface encapsulates everything needed from the Terminal by the
* InputHandler. This cleanly separates the large amount of methods needed by
@@ -167,27 +164,6 @@ export interface IInputHandler {
/** ESC # 8 */ screenAlignmentPattern(): void;
}
export interface ILinkMatcher {
id: number;
regex: RegExp;
handler: LinkMatcherHandler;
hoverTooltipCallback?: LinkMatcherHandler;
hoverLeaveCallback?: () => void;
matchIndex?: number;
validationCallback?: LinkMatcherValidationCallback;
priority?: number;
willLinkActivate?: (event: MouseEvent, uri: string) => boolean;
}
export interface ILinkifierEvent {
x1: number;
y1: number;
x2: number;
y2: number;
cols: number;
fg: number;
}
export interface ITerminal extends IPublicTerminal, IElementAccessor, IBufferAccessor, ILinkifierAccessor {
screenElement: HTMLElement;
browser: IBrowser;
@@ -285,51 +261,6 @@ export interface ITerminalOptions extends IPublicTerminalOptions {
useFlowControl?: boolean;
}
export interface ILinkifier {
onLinkHover: IEvent<ILinkifierEvent>;
onLinkLeave: IEvent<ILinkifierEvent>;
onLinkTooltip: IEvent<ILinkifierEvent>;
attachToDom(element: HTMLElement, mouseZoneManager: IMouseZoneManager): void;
linkifyRows(start: number, end: number): void;
registerLinkMatcher(regex: RegExp, handler: LinkMatcherHandler, options?: ILinkMatcherOptions): number;
deregisterLinkMatcher(matcherId: number): boolean;
}
export interface ILinkMatcherOptions {
/**
* The index of the link from the regex.match(text) call. This defaults to 0
* (for regular expressions without capture groups).
*/
matchIndex?: number;
/**
* A callback that validates an individual link, returning true if valid and
* false if invalid.
*/
validationCallback?: LinkMatcherValidationCallback;
/**
* A callback that fires when the mouse hovers over a link.
*/
tooltipCallback?: LinkMatcherHandler;
/**
* A callback that fires when the mouse leaves a link that was hovered.
*/
leaveCallback?: () => void;
/**
* The priority of the link matcher, this defines the order in which the link
* matcher is evaluated relative to others, from highest to lowest. The
* default value is 0.
*/
priority?: number;
/**
* A callback that fires when the mousedown and click events occur that
* determines whether a link will be activated upon click. This enables
* only activating a link when a certain modifier is held down, if not the
* mouse event will continue propagation (eg. double click to select word).
*/
willLinkActivate?: (event: MouseEvent, uri: string) => boolean;
}
export interface IBrowser {
isNode: boolean;
userAgent: string;
@@ -340,20 +271,3 @@ export interface IBrowser {
isIphone: boolean;
isWindows: boolean;
}
export interface IMouseZoneManager extends IDisposable {
add(zone: IMouseZone): void;
clearAll(start?: number, end?: number): void;
}
export interface IMouseZone {
x1: number;
x2: number;
y1: number;
y2: number;
clickCallback: (e: MouseEvent) => any;
hoverCallback: (e: MouseEvent) => any | undefined;
tooltipCallback: (e: MouseEvent) => any | undefined;
leaveCallback: () => any | undefined;
willLinkActivate: (e: MouseEvent) => boolean;
}