Get pages working, add to demo
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@@ -14,7 +14,7 @@ import { ITerminal } from 'browser/Types';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { CellData } from 'common/buffer/CellData';
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import { Content, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
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import { EventEmitter } from 'common/EventEmitter';
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import { EventEmitter, forwardEvent } from 'common/EventEmitter';
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import { Disposable, toDisposable } from 'common/Lifecycle';
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import { ICoreService, IDecorationService, IOptionsService } from 'common/services/Services';
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import { CharData, IBufferLine, ICellData } from 'common/Types';
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@@ -49,6 +49,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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private readonly _onChangeTextureAtlas = this.register(new EventEmitter<HTMLCanvasElement>());
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public readonly onChangeTextureAtlas = this._onChangeTextureAtlas.event;
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private readonly _onAddTextureAtlasCanvas = this.register(new EventEmitter<HTMLCanvasElement>());
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public readonly onAddTextureAtlasCanvas = this._onAddTextureAtlasCanvas.event;
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private readonly _onRequestRedraw = this.register(new EventEmitter<IRequestRedrawEvent>());
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public readonly onRequestRedraw = this._onRequestRedraw.event;
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private readonly _onContextLoss = this.register(new EventEmitter<void>());
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@@ -262,6 +264,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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);
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if (this._charAtlas !== atlas) {
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this._onChangeTextureAtlas.fire(atlas.pages[0].canvas);
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// TODO: Dispose this when there's a new atlas
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forwardEvent(atlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas);
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}
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this._charAtlas = atlas;
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this._charAtlas.warmUp();
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