Use lightweight versions of most vs/ imports
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/**
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* Copyright (c) 2026 The xterm.js authors. All rights reserved.
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* @license MIT
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*
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* Minimal DOM helpers for xterm.js browser code.
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*/
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import { IDisposable } from 'common/Lifecycle';
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export function getWindow(e: Node | UIEvent | undefined | null): Window {
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const candidateNode = e as Node | undefined | null;
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if (candidateNode?.ownerDocument?.defaultView) {
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return candidateNode.ownerDocument.defaultView;
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}
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const candidateEvent = e as UIEvent | undefined | null;
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if (candidateEvent?.view) {
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return candidateEvent.view;
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}
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return window;
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}
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class DomListener implements IDisposable {
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private _handler: ((e: any) => void) | null;
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private _node: EventTarget | null;
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private readonly _type: string;
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private readonly _options: boolean | AddEventListenerOptions | undefined;
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constructor(node: EventTarget, type: string, handler: (e: any) => void, options?: boolean | AddEventListenerOptions) {
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this._node = node;
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this._type = type;
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this._handler = handler;
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this._options = options;
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node.addEventListener(type, handler, options);
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}
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public dispose(): void {
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if (!this._node || !this._handler) {
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return;
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}
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this._node.removeEventListener(this._type, this._handler, this._options);
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this._node = null;
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this._handler = null;
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}
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}
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export function addDisposableListener<K extends keyof GlobalEventHandlersEventMap>(node: EventTarget, type: K, handler: (event: GlobalEventHandlersEventMap[K]) => void, useCapture?: boolean): IDisposable;
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export function addDisposableListener(node: EventTarget, type: string, handler: (event: any) => void, useCapture?: boolean): IDisposable;
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export function addDisposableListener(node: EventTarget, type: string, handler: (event: any) => void, options: AddEventListenerOptions): IDisposable;
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export function addDisposableListener(node: EventTarget, type: string, handler: (event: any) => void, useCaptureOrOptions?: boolean | AddEventListenerOptions): IDisposable {
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return new DomListener(node, type, handler, useCaptureOrOptions);
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}
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class AnimationFrameQueueItem implements IDisposable {
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private _canceled = false;
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constructor(private readonly _runner: () => void, public priority: number) {
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}
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public dispose(): void {
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this._canceled = true;
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}
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public execute(): void {
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if (this._canceled) {
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return;
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}
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try {
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this._runner();
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} catch (e) {
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console.error(e);
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}
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}
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public static sort(a: AnimationFrameQueueItem, b: AnimationFrameQueueItem): number {
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return b.priority - a.priority;
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}
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}
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interface IWindowAnimationFrameState {
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next: AnimationFrameQueueItem[];
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current: AnimationFrameQueueItem[];
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animFrameRequested: boolean;
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inAnimationFrameRunner: boolean;
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}
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const animationFrameState = new Map<Window, IWindowAnimationFrameState>();
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function getAnimationFrameState(targetWindow: Window): IWindowAnimationFrameState {
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let state = animationFrameState.get(targetWindow);
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if (!state) {
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state = {
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next: [],
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current: [],
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animFrameRequested: false,
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inAnimationFrameRunner: false
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};
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animationFrameState.set(targetWindow, state);
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}
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return state;
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}
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function animationFrameRunner(targetWindow: Window): void {
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const state = getAnimationFrameState(targetWindow);
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state.animFrameRequested = false;
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state.current = state.next;
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state.next = [];
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state.inAnimationFrameRunner = true;
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while (state.current.length > 0) {
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state.current.sort(AnimationFrameQueueItem.sort);
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const top = state.current.shift()!;
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top.execute();
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}
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state.inAnimationFrameRunner = false;
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}
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export function scheduleAtNextAnimationFrame(targetWindow: Window, runner: () => void, priority: number = 0): IDisposable {
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const state = getAnimationFrameState(targetWindow);
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const item = new AnimationFrameQueueItem(runner, priority);
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state.next.push(item);
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if (!state.animFrameRequested) {
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state.animFrameRequested = true;
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targetWindow.requestAnimationFrame(() => animationFrameRunner(targetWindow));
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}
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return item;
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}
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