Merge remote-tracking branch 'upstream/master' into pr/silamon/4004
This commit is contained in:
@@ -11,7 +11,7 @@ import { WebglCharAtlas } from './atlas/WebglCharAtlas';
|
||||
import { RectangleRenderer } from './RectangleRenderer';
|
||||
import { IWebGL2RenderingContext } from './Types';
|
||||
import { RenderModel, COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_EXT_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
|
||||
import { Disposable, toDisposable } from 'common/Lifecycle';
|
||||
import { Disposable } from 'common/Lifecycle';
|
||||
import { Attributes, BgFlags, Content, FgFlags, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
|
||||
import { Terminal, IEvent } from 'xterm';
|
||||
import { IRenderLayer } from './renderLayer/Types';
|
||||
@@ -22,10 +22,19 @@ import { EventEmitter } from 'common/EventEmitter';
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { addDisposableDomListener } from 'browser/Lifecycle';
|
||||
import { ICharacterJoinerService, ICoreBrowserService } from 'browser/services/Services';
|
||||
import { CharData, ICellData } from 'common/Types';
|
||||
import { CharData, IBufferLine, ICellData } from 'common/Types';
|
||||
import { AttributeData } from 'common/buffer/AttributeData';
|
||||
import { ICoreService, IDecorationService } from 'common/services/Services';
|
||||
|
||||
/** Work variables to avoid garbage collection. */
|
||||
const w: { fg: number, bg: number, hasFg: boolean, hasBg: boolean, isSelected: boolean } = {
|
||||
fg: 0,
|
||||
bg: 0,
|
||||
hasFg: false,
|
||||
hasBg: false,
|
||||
isSelected: false
|
||||
};
|
||||
|
||||
export class WebglRenderer extends Disposable implements IRenderer {
|
||||
private _renderLayers: IRenderLayer[];
|
||||
private _charAtlas: WebglCharAtlas | undefined;
|
||||
@@ -37,13 +46,14 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
|
||||
private _canvas: HTMLCanvasElement;
|
||||
private _gl: IWebGL2RenderingContext;
|
||||
private _rectangleRenderer: RectangleRenderer;
|
||||
private _glyphRenderer: GlyphRenderer;
|
||||
private _rectangleRenderer!: RectangleRenderer;
|
||||
private _glyphRenderer!: GlyphRenderer;
|
||||
|
||||
public dimensions: IRenderDimensions;
|
||||
|
||||
private _core: ITerminal;
|
||||
private _isAttached: boolean;
|
||||
private _contextRestorationTimeout: number | undefined;
|
||||
|
||||
private _onChangeTextureAtlas = new EventEmitter<HTMLCanvasElement>();
|
||||
public get onChangeTextureAtlas(): IEvent<HTMLCanvasElement> { return this._onChangeTextureAtlas.event; }
|
||||
@@ -99,16 +109,34 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
throw new Error('WebGL2 not supported ' + this._gl);
|
||||
}
|
||||
|
||||
this.register(addDisposableDomListener(this._canvas, 'webglcontextlost', (e) => { this._onContextLoss.fire(e); }));
|
||||
this.register(addDisposableDomListener(this._canvas, 'webglcontextlost', (e) => {
|
||||
console.log('webglcontextlost event received');
|
||||
// Prevent the default behavior in order to enable WebGL context restoration.
|
||||
e.preventDefault();
|
||||
// Wait a few seconds to see if the 'webglcontextrestored' event is fired.
|
||||
// If not, dispatch the onContextLoss notification to observers.
|
||||
this._contextRestorationTimeout = setTimeout(() => {
|
||||
this._contextRestorationTimeout = undefined;
|
||||
console.warn('webgl context not restored; firing onContextLoss');
|
||||
this._onContextLoss.fire(e);
|
||||
}, 3000 /* ms */);
|
||||
}));
|
||||
this.register(addDisposableDomListener(this._canvas, 'webglcontextrestored', (e) => {
|
||||
console.warn('webglcontextrestored event received');
|
||||
clearTimeout(this._contextRestorationTimeout);
|
||||
this._contextRestorationTimeout = undefined;
|
||||
// The texture atlas and glyph renderer must be fully reinitialized
|
||||
// because their contents have been lost.
|
||||
removeTerminalFromCache(this._terminal);
|
||||
this._initializeWebGLState();
|
||||
this._requestRedrawViewport();
|
||||
}));
|
||||
|
||||
this.register(observeDevicePixelDimensions(this._canvas, (w, h) => this._setCanvasDevicePixelDimensions(w, h)));
|
||||
|
||||
this._core.screenElement!.appendChild(this._canvas);
|
||||
|
||||
this._rectangleRenderer = this.register(new RectangleRenderer(this._terminal, this._colors, this._gl, this.dimensions));
|
||||
this._glyphRenderer = this.register(new GlyphRenderer(this._terminal, this._colors, this._gl, this.dimensions));
|
||||
|
||||
// Update dimensions and acquire char atlas
|
||||
this.onCharSizeChanged();
|
||||
this._initializeWebGLState();
|
||||
|
||||
this._isAttached = document.body.contains(this._core.screenElement!);
|
||||
}
|
||||
@@ -173,6 +201,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
this._core.screenElement!.style.width = `${this.dimensions.canvasWidth}px`;
|
||||
this._core.screenElement!.style.height = `${this.dimensions.canvasHeight}px`;
|
||||
|
||||
this._rectangleRenderer.setDimensions(this.dimensions);
|
||||
this._rectangleRenderer.onResize();
|
||||
this._glyphRenderer.setDimensions(this.dimensions);
|
||||
this._glyphRenderer.onResize();
|
||||
@@ -225,6 +254,21 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
this._refreshCharAtlas();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes members dependent on WebGL context state.
|
||||
*/
|
||||
private _initializeWebGLState(): void {
|
||||
// Dispose any previous rectangle and glyph renderers before creating new ones.
|
||||
this._rectangleRenderer?.dispose();
|
||||
this._glyphRenderer?.dispose();
|
||||
|
||||
this._rectangleRenderer = new RectangleRenderer(this._terminal, this._colors, this._gl, this.dimensions);
|
||||
this._glyphRenderer = new GlyphRenderer(this._terminal, this._colors, this._gl, this.dimensions);
|
||||
|
||||
// Update dimensions and acquire char atlas
|
||||
this.onCharSizeChanged();
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the char atlas, aquiring a new one if necessary.
|
||||
* @param terminal The terminal.
|
||||
@@ -305,14 +349,28 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
private _updateModel(start: number, end: number): void {
|
||||
const terminal = this._core;
|
||||
let cell: ICellData = this._workCell;
|
||||
let lastBg: number = 0;
|
||||
|
||||
for (let y = start; y <= end; y++) {
|
||||
const row = y + terminal.buffer.ydisp;
|
||||
const line = terminal.buffer.lines.get(row)!;
|
||||
// Declare variable ahead of time to avoid garbage collection
|
||||
let lastBg: number;
|
||||
let y: number;
|
||||
let row: number;
|
||||
let line: IBufferLine;
|
||||
let joinedRanges: [number, number][];
|
||||
let isJoined: boolean;
|
||||
let lastCharX: number;
|
||||
let range: [number, number];
|
||||
let chars: string;
|
||||
let code: number;
|
||||
let i: number;
|
||||
let x: number;
|
||||
let j: number;
|
||||
|
||||
for (y = start; y <= end; y++) {
|
||||
row = y + terminal.buffer.ydisp;
|
||||
line = terminal.buffer.lines.get(row)!;
|
||||
this._model.lineLengths[y] = 0;
|
||||
const joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
|
||||
for (x = 0; x < terminal.cols; x++) {
|
||||
lastBg = this._workColors.bg;
|
||||
line.loadCell(x, cell);
|
||||
|
||||
@@ -321,15 +379,15 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
}
|
||||
|
||||
// If true, indicates that the current character(s) to draw were joined.
|
||||
let isJoined = false;
|
||||
let lastCharX = x;
|
||||
isJoined = false;
|
||||
lastCharX = x;
|
||||
|
||||
// Process any joined character ranges as needed. Because of how the
|
||||
// ranges are produced, we know that they are valid for the characters
|
||||
// and attributes of our input.
|
||||
if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
|
||||
isJoined = true;
|
||||
const range = joinedRanges.shift()!;
|
||||
range = joinedRanges.shift()!;
|
||||
|
||||
// We already know the exact start and end column of the joined range,
|
||||
// so we get the string and width representing it directly.
|
||||
@@ -343,9 +401,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
lastCharX = range[1] - 1;
|
||||
}
|
||||
|
||||
const chars = cell.getChars();
|
||||
let code = cell.getCode();
|
||||
const i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
chars = cell.getChars();
|
||||
code = cell.getCode();
|
||||
i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
|
||||
// Load colors/resolve overrides into work colors
|
||||
this._loadColorsForCell(x, row);
|
||||
@@ -381,7 +439,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
|
||||
// Null out non-first cells
|
||||
for (x++; x < lastCharX; x++) {
|
||||
const j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
this._glyphRenderer.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0);
|
||||
this._model.cells[j] = NULL_CELL_CODE;
|
||||
this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._workColors.bg;
|
||||
@@ -404,79 +462,91 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
this._workColors.ext = this._workCell.bg & BgFlags.HAS_EXTENDED ? this._workCell.extended.ext : 0;
|
||||
// Get any foreground/background overrides, this happens on the model to avoid spreading
|
||||
// override logic throughout the different sub-renderers
|
||||
let bgOverride: number | undefined;
|
||||
let fgOverride: number | undefined;
|
||||
let isSelected: boolean = false;
|
||||
|
||||
// Reset overrides work variables
|
||||
w.bg = 0;
|
||||
w.fg = 0;
|
||||
w.hasBg = false;
|
||||
w.hasFg = false;
|
||||
w.isSelected = false;
|
||||
|
||||
// Apply decorations on the bottom layer
|
||||
for (const d of this._decorationService.getDecorationsAtCell(x, y, 'bottom')) {
|
||||
this._decorationService.forEachDecorationAtCell(x, y, 'bottom', d => {
|
||||
if (d.backgroundColorRGB) {
|
||||
bgOverride = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
|
||||
w.bg = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
|
||||
w.hasBg = true;
|
||||
}
|
||||
if (d.foregroundColorRGB) {
|
||||
fgOverride = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
|
||||
w.fg = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
|
||||
w.hasFg = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Apply the selection color if needed
|
||||
isSelected = this._isCellSelected(x, y);
|
||||
if (isSelected) {
|
||||
bgOverride = (this._coreBrowserService.isFocused ? this._colors.selectionBackgroundOpaque : this._colors.selectionInactiveBackgroundOpaque).rgba >> 8 & 0xFFFFFF;
|
||||
w.isSelected = this._isCellSelected(x, y);
|
||||
if (w.isSelected) {
|
||||
w.bg = (this._coreBrowserService.isFocused ? this._colors.selectionBackgroundOpaque : this._colors.selectionInactiveBackgroundOpaque).rgba >> 8 & 0xFFFFFF;
|
||||
w.hasBg = true;
|
||||
if (this._colors.selectionForeground) {
|
||||
fgOverride = this._colors.selectionForeground.rgba >> 8 & 0xFFFFFF;
|
||||
w.fg = this._colors.selectionForeground.rgba >> 8 & 0xFFFFFF;
|
||||
w.hasFg = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply decorations on the top layer
|
||||
for (const d of this._decorationService.getDecorationsAtCell(x, y, 'top')) {
|
||||
this._decorationService.forEachDecorationAtCell(x, y, 'top', d => {
|
||||
if (d.backgroundColorRGB) {
|
||||
bgOverride = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
|
||||
w.bg = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
|
||||
w.hasBg = true;
|
||||
}
|
||||
if (d.foregroundColorRGB) {
|
||||
fgOverride = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
|
||||
w.fg = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
|
||||
w.hasFg = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Convert any overrides from rgba to the fg/bg packed format. This resolves the inverse flag
|
||||
// ahead of time in order to use the correct cache key
|
||||
if (bgOverride !== undefined) {
|
||||
if (isSelected) {
|
||||
if (w.hasBg) {
|
||||
if (w.isSelected) {
|
||||
// Non-RGB attributes from model + force non-dim + override + force RGB color mode
|
||||
bgOverride = (this._workCell.bg & ~Attributes.RGB_MASK & ~BgFlags.DIM) | bgOverride | Attributes.CM_RGB;
|
||||
w.bg = (this._workCell.bg & ~Attributes.RGB_MASK & ~BgFlags.DIM) | w.bg | Attributes.CM_RGB;
|
||||
} else {
|
||||
// Non-RGB attributes from model + override + force RGB color mode
|
||||
bgOverride = (this._workCell.bg & ~Attributes.RGB_MASK) | bgOverride | Attributes.CM_RGB;
|
||||
w.bg = (this._workCell.bg & ~Attributes.RGB_MASK) | w.bg | Attributes.CM_RGB;
|
||||
}
|
||||
}
|
||||
if (fgOverride !== undefined) {
|
||||
if (w.hasFg) {
|
||||
// Non-RGB attributes from model + force disable inverse + override + force RGB color mode
|
||||
fgOverride = (this._workCell.fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | fgOverride | Attributes.CM_RGB;
|
||||
w.fg = (this._workCell.fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | w.fg | Attributes.CM_RGB;
|
||||
}
|
||||
|
||||
// Handle case where inverse was specified by only one of bgOverride or fgOverride was set,
|
||||
// Handle case where inverse was specified by only one of bg override or fg override was set,
|
||||
// resolving the other inverse color and setting the inverse flag if needed.
|
||||
if (this._workColors.fg & FgFlags.INVERSE) {
|
||||
if (bgOverride !== undefined && fgOverride === undefined) {
|
||||
if (w.hasBg && !w.hasFg) {
|
||||
// Resolve bg color type (default color has a different meaning in fg vs bg)
|
||||
if ((this._workColors.bg & Attributes.CM_MASK) === Attributes.CM_DEFAULT) {
|
||||
fgOverride = (this._workColors.fg & ~(Attributes.RGB_MASK | FgFlags.INVERSE | Attributes.CM_MASK)) | ((this._colors.background.rgba >> 8 & 0xFFFFFF) & Attributes.RGB_MASK) | Attributes.CM_RGB;
|
||||
w.fg = (this._workColors.fg & ~(Attributes.RGB_MASK | FgFlags.INVERSE | Attributes.CM_MASK)) | ((this._colors.background.rgba >> 8 & 0xFFFFFF) & Attributes.RGB_MASK) | Attributes.CM_RGB;
|
||||
} else {
|
||||
fgOverride = (this._workColors.fg & ~(Attributes.RGB_MASK | FgFlags.INVERSE | Attributes.CM_MASK)) | this._workColors.bg & (Attributes.RGB_MASK | Attributes.CM_MASK);
|
||||
w.fg = (this._workColors.fg & ~(Attributes.RGB_MASK | FgFlags.INVERSE | Attributes.CM_MASK)) | this._workColors.bg & (Attributes.RGB_MASK | Attributes.CM_MASK);
|
||||
}
|
||||
w.hasFg = true;
|
||||
}
|
||||
if (bgOverride === undefined && fgOverride !== undefined) {
|
||||
if (!w.hasBg && w.hasFg) {
|
||||
// Resolve bg color type (default color has a different meaning in fg vs bg)
|
||||
if ((this._workColors.fg & Attributes.CM_MASK) === Attributes.CM_DEFAULT) {
|
||||
bgOverride = (this._workColors.bg & ~(Attributes.RGB_MASK | Attributes.CM_MASK)) | ((this._colors.foreground.rgba >> 8 & 0xFFFFFF) & Attributes.RGB_MASK) | Attributes.CM_RGB;
|
||||
w.bg = (this._workColors.bg & ~(Attributes.RGB_MASK | Attributes.CM_MASK)) | ((this._colors.foreground.rgba >> 8 & 0xFFFFFF) & Attributes.RGB_MASK) | Attributes.CM_RGB;
|
||||
} else {
|
||||
bgOverride = (this._workColors.bg & ~(Attributes.RGB_MASK | Attributes.CM_MASK)) | this._workColors.fg & (Attributes.RGB_MASK | Attributes.CM_MASK);
|
||||
w.bg = (this._workColors.bg & ~(Attributes.RGB_MASK | Attributes.CM_MASK)) | this._workColors.fg & (Attributes.RGB_MASK | Attributes.CM_MASK);
|
||||
}
|
||||
w.hasBg = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Use the override if it exists
|
||||
this._workColors.bg = bgOverride ?? this._workColors.bg;
|
||||
this._workColors.fg = fgOverride ?? this._workColors.fg;
|
||||
this._workColors.bg = w.hasBg ? w.bg : this._workColors.bg;
|
||||
this._workColors.fg = w.hasFg ? w.fg : this._workColors.fg;
|
||||
}
|
||||
|
||||
private _isCellSelected(x: number, y: number): boolean {
|
||||
@@ -587,11 +657,11 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
}
|
||||
|
||||
private _setCanvasDevicePixelDimensions(width: number, height: number): void {
|
||||
if (this.dimensions.scaledCanvasWidth === width && this.dimensions.scaledCanvasHeight === height) {
|
||||
if (this._canvas.width === width && this._canvas.height === height) {
|
||||
return;
|
||||
}
|
||||
this.dimensions.scaledCanvasWidth = width;
|
||||
this.dimensions.scaledCanvasHeight = height;
|
||||
// While the actual canvas size has changed, keep scaledCanvasWidth/Height as the value before
|
||||
// the change as it's an exact multiple of the cell sizes.
|
||||
this._canvas.width = width;
|
||||
this._canvas.height = height;
|
||||
this._requestRedrawViewport();
|
||||
|
||||
Reference in New Issue
Block a user