Move webgl drawing over from compat
Still need to tackle glyph key
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@@ -8,7 +8,7 @@ import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext, ISelect
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import { fill } from 'common/TypedArrayUtils';
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import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
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import { is256Color } from './atlas/CharAtlasUtils';
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import { DEFAULT_COLOR } from 'common/buffer/Constants';
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import { DEFAULT_COLOR, Attributes, FgFlags } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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import { IColorSet, IColor } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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@@ -248,37 +248,44 @@ export class RectangleRenderer {
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for (let y = 0; y < terminal.rows; y++) {
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let currentStartX = -1;
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let currentBg = DEFAULT_COLOR;
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let currentFg = DEFAULT_COLOR;
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for (let x = 0; x < terminal.cols; x++) {
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const modelIndex = ((y * terminal.cols) + x) * 4;
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const bg = model.cells[modelIndex + 2];
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const fg = model.cells[modelIndex + 1];
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if (bg !== currentBg) {
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// A rectangle needs to be drawn if going from non-default to another color
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// TODO: DEFAULT_COLOR probably isn't right anymore?
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if (currentBg !== DEFAULT_COLOR) {
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const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
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this._updateRectangle(vertices, offset, currentBg, currentStartX, x, y);
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this._updateRectangle(vertices, offset, currentFg, currentBg, currentStartX, x, y);
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}
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currentStartX = x;
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currentBg = bg;
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currentFg = fg;
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}
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}
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// Finish rectangle if it's still going
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if (currentBg !== DEFAULT_COLOR) {
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const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
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this._updateRectangle(vertices, offset, currentBg, currentStartX, terminal.cols, y);
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this._updateRectangle(vertices, offset, currentFg, currentBg, currentStartX, terminal.cols, y);
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}
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}
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vertices.count = rectangleCount;
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}
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private _updateRectangle(vertices: IVertices, offset: number, bg: number, startX: number, endX: number, y: number): void {
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private _updateRectangle(vertices: IVertices, offset: number, fg: number, bg: number, startX: number, endX: number, y: number): void {
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let color: IColor | null = null;
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if (bg === INVERTED_DEFAULT_COLOR) {
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if (fg & FgFlags.INVERSE) {
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// Inverted color
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color = this._colors.foreground;
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} else if (is256Color(bg)) {
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color = this._colors.ansi[bg];
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} else if ((bg & Attributes.CM_MASK) === Attributes.CM_P16 || (bg & Attributes.CM_MASK) === Attributes.CM_P256) {
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// 256 palette
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color = this._colors.ansi[bg & Attributes.PCOLOR_MASK];
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} else {
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// TODO: Add support for true color
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color = this._colors.foreground;
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// TODO: Support true color
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// Default color
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color = this._colors.background;
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}
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if (vertices.attributes.length < offset + 4) {
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vertices.attributes = expandFloat32Array(vertices.attributes, this._terminal.rows * this._terminal.cols * INDICES_PER_RECTANGLE);
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