@@ -47,3 +47,102 @@ export function toRgba(r: number, g: number, b: number, a: number = 0xFF): numbe
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// >>> 0 forces an unsigned int
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return (r << 24 | g << 16 | b << 8 | a) >>> 0;
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}
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/**
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* Gets the relative luminance of an RGB color, this is useful in determining the contrast ratio
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* between two colors.
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* @param rgb The color to use.
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* @see https://www.w3.org/TR/WCAG20/#relativeluminancedef
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*/
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export function rgbRelativeLuminance(rgb: number): number {
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return rgbRelativeLuminance2(
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(rgb >> 16) & 0xFF,
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(rgb >> 8 ) & 0xFF,
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(rgb ) & 0xFF);
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}
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export function rgbRelativeLuminance2(r: number, g: number, b: number): number {
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const rs = r / 255;
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const gs = g / 255;
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const bs = b / 255;
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const rr = rs <= 0.03928 ? rs / 12.92 : Math.pow((rs + 0.055) / 1.055, 2.4);
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const rg = gs <= 0.03928 ? gs / 12.92 : Math.pow((gs + 0.055) / 1.055, 2.4);
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const rb = bs <= 0.03928 ? bs / 12.92 : Math.pow((bs + 0.055) / 1.055, 2.4);
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return rr * 0.2126 + rg * 0.7152 + rb * 0.0722;
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}
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/**
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* Gets the contrast ratio between two relative luminance values.
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* @param l1 The first relative luminance.
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* @param l2 The first relative luminance.
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*
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* // TODO: Is this link right?
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* @see https://www.w3.org/TR/WCAG20/#contrastratio
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*/
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export function contrastRatio(l1: number, l2: number): number {
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if (l1 < l2) {
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return (l2 + 0.05) / (l1 + 0.05);
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}
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return (l1 + 0.05) / (l2 + 0.05);
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}
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// TODO: Cache [bg][fg]: result, should probably be owned by ColorManager?
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export function ensureContrastRatio(bg: IColor, fg: IColor, ratio: number): IColor | undefined {
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const bgL = rgbRelativeLuminance(bg.rgba >> 8);
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const fgL = rgbRelativeLuminance(fg.rgba >> 8);
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const cr = contrastRatio(bgL, fgL);
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if (cr < ratio) {
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if (fgL < bgL) {
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return reduceLuminance(bg, fg, ratio);
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}
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return increaseLuminance(bg, fg, ratio);
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}
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return undefined;
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}
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export function reduceLuminance(bg: IColor, fg: IColor, ratio: number): IColor {
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// This is a naive but fast approach to reducing luminance as converting to
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// HSL and back is expensive
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const bgR = (bg.rgba >> 24) & 0xFF;
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const bgG = (bg.rgba >> 16) & 0xFF;
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const bgB = (bg.rgba >> 8) & 0xFF;
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let fgR = (fg.rgba >> 24) & 0xFF;
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let fgG = (fg.rgba >> 16) & 0xFF;
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let fgB = (fg.rgba >> 8) & 0xFF;
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let cr = contrastRatio(rgbRelativeLuminance2(fgR, fgB, fgG), rgbRelativeLuminance2(bgR, bgG, bgB));
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while (cr < ratio && (fgR > 0 || fgG > 0 || fgB > 0)) {
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// Increase by 10% (ceil) until the ratio is hit
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fgR -= Math.max(0, Math.ceil(fgR * 0.1));
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fgG -= Math.max(0, Math.ceil(fgG * 0.1));
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fgB -= Math.max(0, Math.ceil(fgB * 0.1));
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cr = contrastRatio(rgbRelativeLuminance2(fgR, fgB, fgG), rgbRelativeLuminance2(bgR, bgG, bgB));
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}
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return {
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css: toCss(fgR, fgG, fgB),
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rgba: toRgba(fgR, fgG, fgB)
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};
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}
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export function increaseLuminance(bg: IColor, fg: IColor, ratio: number): IColor {
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// This is a naive but fast approach to increasing luminance as converting to
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// HSL and back is expensive
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const bgR = (bg.rgba >> 24) & 0xFF;
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const bgG = (bg.rgba >> 16) & 0xFF;
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const bgB = (bg.rgba >> 8) & 0xFF;
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let fgR = (fg.rgba >> 24) & 0xFF;
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let fgG = (fg.rgba >> 16) & 0xFF;
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let fgB = (fg.rgba >> 8) & 0xFF;
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let cr = contrastRatio(rgbRelativeLuminance2(fgR, fgB, fgG), rgbRelativeLuminance2(bgR, bgG, bgB));
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while (cr < ratio && (fgR < 0xFF || fgG < 0xFF || fgB < 0xFF)) {
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// Increase by 10% until the ratio is hit
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fgR = Math.min(0xFF, fgR + Math.floor((255 - fgR) * 0.1));
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fgG = Math.min(0xFF, fgG + Math.floor((255 - fgG) * 0.1));
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fgB = Math.min(0xFF, fgB + Math.floor((255 - fgB) * 0.1));
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cr = contrastRatio(rgbRelativeLuminance2(fgR, fgB, fgG), rgbRelativeLuminance2(bgR, bgG, bgB));
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}
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return {
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css: toCss(fgR, fgG, fgB),
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rgba: toRgba(fgR, fgG, fgB)
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};
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}
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