Expose API to clear texture atlas
Using canvases on Electron (and plain Chromium I believe), when resuming from sleep the graphics card may release the texture which results in the terminal display and char atlas being corrupt. This API allows the consumer to clear the texture atlas right after resuming, atlas warm up is not done to simplify this process because the fact that atlases are shared between multiple terminals complicates this. Related microsoft/vscode#69665
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@@ -101,7 +101,7 @@ export class WebglCharAtlas implements IDisposable {
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}
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}
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protected _doWarmUp(): void {
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private _doWarmUp(): void {
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// Pre-fill with ASCII 33-126
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for (let i = 33; i < 126; i++) {
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const rasterizedGlyph = this._drawToCache(i, DEFAULT_COLOR, DEFAULT_COLOR);
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@@ -115,17 +115,26 @@ export class WebglCharAtlas implements IDisposable {
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public beginFrame(): boolean {
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if (this._currentRowY > TEXTURE_CAPACITY) {
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this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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this._cacheMap = {};
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this._currentRowHeight = 0;
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this._currentRowX = 0;
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this._currentRowY = 0;
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this._doWarmUp();
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this.clearTexture();
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this.warmUp();
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return true;
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}
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return false;
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}
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public clearTexture(): void {
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if (this._currentRowX === 0 && this._currentRowY === 0) {
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return;
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}
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this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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this._cacheMap = {};
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this._cacheMapCombined = {};
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this._currentRowHeight = 0;
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this._currentRowX = 0;
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this._currentRowY = 0;
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this._didWarmUp = false;
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}
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public getRasterizedGlyphCombinedChar(chars: string, bg: number, fg: number): IRasterizedGlyph {
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let rasterizedGlyphSet = this._cacheMapCombined[chars];
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if (!rasterizedGlyphSet) {
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