Bring back ImageBitmap optimization in canvas renderer
It's more simple than it used to be, it will clear and debounce all glyphs when any change is made.
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@@ -77,7 +77,6 @@ export interface IRenderer extends IDisposable {
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export interface ITextureAtlas extends IDisposable {
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readonly cacheCanvas: HTMLCanvasElement;
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// TODO: Add endFrame and make this readonly
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hasCanvasChanged: boolean;
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/**
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