Support 256 color
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@@ -1,7 +1,7 @@
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import { IDataRenderLayer } from './Interfaces';
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import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
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import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from '../Buffer';
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import { TANGO_COLORS } from './Color';
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import { COLORS } from './Color';
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import { FLAGS } from './Types';
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import { GridCache } from './GridCache';
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import { CharData } from '../Types';
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@@ -104,13 +104,13 @@ export class ForegroundRenderLayer implements IDataRenderLayer {
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colorIndex = fg + 1;
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}
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if (code < 256) {
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if (code < 256 && (colorIndex > 0 || fg > 255)) {
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// ImageBitmap's draw about twice as fast as from a canvas
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this._ctx.drawImage(this._charAtlas, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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} else {
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// TODO: Evaluate how long it takes to convert from a number
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const width: number = charData[CHAR_DATA_WIDTH_INDEX];
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this._drawUnicodeChar(char, width, fg, x, y, scaledCharWidth, scaledCharHeight);
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this._drawUncachedChar(char, width, fg, x, y, scaledCharWidth, scaledCharHeight);
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}
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}
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}
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@@ -119,13 +119,14 @@ export class ForegroundRenderLayer implements IDataRenderLayer {
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// this._ctx.drawImage(this._charAtlas, 0, 0);
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}
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private _drawUnicodeChar(char: string, width: number, fg: number, x: number, y: number, scaledCharWidth: number, scaledCharHeight: number): void {
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private _drawUncachedChar(char: string, width: number, fg: number, x: number, y: number, scaledCharWidth: number, scaledCharHeight: number): void {
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this._ctx.save();
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this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
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this._ctx.textBaseline = 'top';
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if (fg < 16) {
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this._ctx.fillStyle = TANGO_COLORS[fg];
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// 256 color support
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if (fg < 256) {
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this._ctx.fillStyle = COLORS[fg];
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} else {
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this._ctx.fillStyle = '#ffffff';
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}
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@@ -174,7 +175,7 @@ class CharAtlasGenerator {
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this._ctx.clearRect(0, y, this._canvas.width, scaledCharHeight);
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// Draw ascii characters
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for (let i = 0; i < 256; i++) {
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this._ctx.fillStyle = TANGO_COLORS[colorIndex];
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this._ctx.fillStyle = COLORS[colorIndex];
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this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, y);
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}
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}
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