Merge render layer interface types

This commit is contained in:
Daniel Imms
2017-09-01 16:54:26 -07:00
parent bc3bdacdaa
commit de4fcb9241
8 changed files with 32 additions and 78 deletions
+3 -3
View File
@@ -1,4 +1,4 @@
import { IDataRenderLayer, IColorSet } from './Interfaces';
import { IColorSet } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal, ITerminalOptions } from '../Interfaces';
import { CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
import { GridCache } from './GridCache';
@@ -12,7 +12,7 @@ import { COLOR_CODES } from './ColorManager';
*/
const BLINK_INTERVAL = 600;
export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLayer {
export class CursorRenderLayer extends BaseRenderLayer {
private _state: [number, number];
private _cursorRenderers: {[key: string]: (terminal: ITerminal, x: number, y: number, charData: CharData) => void};
private _cursorBlinkStateManager: CursorBlinkStateManager;
@@ -62,7 +62,7 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
}
}
public render(terminal: ITerminal, startRow: number, endRow: number): void {
public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {
// Only render if the animation frame is not active
if (!this._cursorBlinkStateManager) {
this._render(terminal, false);