Properly dispose of atlas event
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@@ -15,7 +15,7 @@ import { ReadonlyColorSet } from 'browser/Types';
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import { CellData } from 'common/buffer/CellData';
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import { WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
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import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
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import { ICellData } from 'common/Types';
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import { ICellData, IDisposable } from 'common/Types';
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import { Terminal } from 'xterm';
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import { IRenderLayer } from './Types';
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import { CellColorResolver } from 'browser/renderer/shared/CellColorResolver';
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@@ -38,9 +38,9 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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private _bitmapGenerator: (BitmapGenerator | undefined)[] = [];
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protected _charAtlas!: ITextureAtlas;
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private _charAtlasDisposable?: IDisposable;
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public get canvas(): HTMLCanvasElement { return this._canvas; }
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// TODO: Support multiple pages
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public get cacheCanvas(): HTMLCanvasElement { return this._charAtlas?.pages[0].canvas!; }
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private readonly _onAddTextureAtlasCanvas = this.register(new EventEmitter<HTMLCanvasElement>());
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@@ -121,9 +121,9 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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if (this._deviceCharWidth <= 0 && this._deviceCharHeight <= 0) {
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return;
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}
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this._charAtlasDisposable?.dispose();
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this._charAtlas = acquireTextureAtlas(this._terminal, colorSet, this._deviceCellWidth, this._deviceCellHeight, this._deviceCharWidth, this._deviceCharHeight, this._coreBrowserService.dpr);
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// TODO: Dispose this when there's a new atlas
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forwardEvent(this._charAtlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas);
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this._charAtlasDisposable = forwardEvent(this._charAtlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas);
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this._charAtlas.warmUp();
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for (let i = 0; i < this._charAtlas.pages.length; i++) {
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this._bitmapGenerator[i] = new BitmapGenerator(this._charAtlas.pages[i].canvas);
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@@ -383,7 +383,6 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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this._bitmapGenerator[glyph.texturePage]?.refresh();
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this._charAtlas.pages[glyph.texturePage].hasCanvasChanged = false;
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}
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// TODO: Create generator if there's a new page
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this._ctx.drawImage(
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this._bitmapGenerator[glyph.texturePage]?.bitmap || this._charAtlas!.pages[glyph.texturePage].canvas,
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glyph.texturePosition.x,
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