multiple changes:

- renderer: delete static primitives
- renderer: use device pixels for drawing and clearing
- renderer: simplify placeholder creation
- renderer: localize dimensions in rescaleCanvas
- renderer: rescale on drawing
- storage: store raw bytes as blobs
- storage: alter addImage interface adding blob and metrics data
- storage: switch from pixel to byte counting
- storage: getBlobUsage()
- Drawable as storage/renderer handle
- use metrics for all protocols
- remove extractTileAtBufferCell
- use device pixels in CSI t 14|16 reports
This commit is contained in:
Jörg Breitbart
2026-09-01 11:16:43 +02:00
parent b7ef9fa25e
commit dc1fab5d5d
16 changed files with 313 additions and 332 deletions
+95 -170
View File
@@ -3,20 +3,14 @@
* @license MIT
*/
import { toRGBA8888 } from 'sixel/lib/Colors';
import { IDisposable } from '@xterm/xterm';
import { ICellSize, ImageLayer, ITerminalExt, IImageSpec, IRenderDimensions, IRenderService } from './Types';
import type { ICellSize, ImageLayer, ITerminalExt, IImageSpec, IRenderDimensions, IRenderService } from './Types';
import { Disposable, MutableDisposable, toDisposable } from 'common/Lifecycle';
import { createCanvas } from './Primitives';
const enum Constants {
PLACEHOLDER_LENGTH = 4096,
PLACEHOLDER_HEIGHT = 24
}
/**
* ImageRenderer - terminal frontend extension:
* - provide primitives for canvas, ImageData, Bitmap (static)
* - add canvas layer to DOM (browser only for now)
* - draw image tiles onRender
*/
@@ -25,12 +19,15 @@ export class ImageRenderer extends Disposable implements IDisposable {
public get canvas(): HTMLCanvasElement | undefined { return this._layers.get('top')?.canvas; }
private _layers = new Map<ImageLayer, CanvasRenderingContext2D>();
private _placeholder: HTMLCanvasElement | undefined;
private _placeholderBitmap: ImageBitmap | undefined;
private _optionsRefresh = this._register(new MutableDisposable());
private _oldOpen: ((parent: HTMLElement) => void) | undefined;
private _renderService: IRenderService | undefined;
private _oldSetRenderer: ((renderer: any) => void) | undefined;
// some local variables for faster access
private _dimensions: IRenderDimensions | undefined;
private _cellSize: ICellSize | undefined;
constructor(private _terminal: ITerminalExt) {
super();
this._oldOpen = this._terminal._core.open;
@@ -61,8 +58,6 @@ export class ImageRenderer extends Disposable implements IDisposable {
}
this._renderService = undefined;
this._layers.clear();
this._placeholderBitmap?.close();
this._placeholderBitmap = undefined;
this._placeholder = undefined;
}));
}
@@ -71,15 +66,7 @@ export class ImageRenderer extends Disposable implements IDisposable {
* Enable the placeholder.
*/
public showPlaceholder(value: boolean): void {
if (value) {
if (!this._placeholder && this.cellSize.height !== -1) {
this._createPlaceHolder(Math.max(this.cellSize.height + 1, Constants.PLACEHOLDER_HEIGHT));
}
} else {
this._placeholderBitmap?.close();
this._placeholderBitmap = undefined;
this._placeholder = undefined;
}
this._placeholder = value ? this._createPlaceHolder() : undefined;
this._renderService?.refreshRows(0, this._terminal.rows);
}
@@ -92,22 +79,27 @@ export class ImageRenderer extends Disposable implements IDisposable {
}
/**
* Current cell size (float).
* Current cell size.
*/
public get cellSize(): ICellSize {
return {
width: this.dimensions?.css.cell.width || -1,
height: this.dimensions?.css.cell.height || -1
};
public getCellSize(dimensions?: IRenderDimensions): ICellSize | undefined {
dimensions ??= this._terminal.dimensions;
if (dimensions) {
return {
width: dimensions.device.canvas.width / this._terminal.cols,
height: dimensions.device.canvas.height / this._terminal.rows,
};
}
}
/**
* Clear a region of the image layer canvas.
*/
public clearLines(start: number, end: number, layer?: ImageLayer): void {
const y = start * (this.dimensions?.css.cell.height || 0);
const w = this.dimensions?.css.canvas.width || 0;
const h = (end + 1 - start) * (this.dimensions?.css.cell.height || 0);
const deviceGrid = this._cellSize;
if (!deviceGrid || !this._dimensions) return;
const y = Math.floor(start * deviceGrid.height);
const w = this._dimensions.device.canvas.width;
const h = Math.ceil((end + 1 - start) * deviceGrid.height);
if (!layer || layer === 'top') {
this._layers.get('top')?.clearRect(0, y, w, h);
}
@@ -135,142 +127,95 @@ export class ImageRenderer extends Disposable implements IDisposable {
*/
public draw(imgSpec: IImageSpec, tileId: number, col: number, row: number, count: number = 1): void {
const ctx = this._layers.get(imgSpec.layer);
if (!ctx) {
return;
}
const { width, height } = this.cellSize;
const initialGrid = imgSpec.cellSize;
const deviceGrid = this._cellSize;
// Don't try to draw anything, if we cannot get valid renderer metrics.
if (width === -1 || height === -1) {
if (!ctx || !imgSpec.src.native || !deviceGrid) {
return;
}
this._rescaleImage(imgSpec, width, height);
const img = imgSpec.actual!;
const cols = Math.ceil(img.width / width);
const img = imgSpec.src;
const cols = Math.ceil(img.width / initialGrid.width);
const sx = (tileId % cols) * width;
const sy = Math.floor(tileId / cols) * height;
const dx = col * width;
const dy = row * height;
const sx = (tileId % cols) * initialGrid.width;
const sy = Math.floor(tileId / cols) * initialGrid.height;
const dx = col * deviceGrid.width;
const dy = row * deviceGrid.height;
// safari bug: never access image source out of bounds
const finalWidth = count * width + sx > img.width ? img.width - sx : count * width;
const finalHeight = sy + height > img.height ? img.height - sy : height;
// safari bug: never access image source out of bounds, thus we clamp its dimensions
const sWidth = Math.min(count * initialGrid.width, img.width - sx);
const sHeight = Math.min(initialGrid.height, img.height - sy);
const dWidth = sWidth / initialGrid.width * deviceGrid.width;
const dHeight = sHeight / initialGrid.height * deviceGrid.height;
// Floor all pixel offsets to get stable tile mapping without any overflows.
// Note: For not pixel perfect aligned cells like in the DOM renderer
// this will move a tile slightly to the top/left (subpixel range, thus ignore it).
// FIX #34: avoid striping on displays with pixelDeviceRatio != 1 by ceiling height and width
ctx.drawImage(
img,
Math.floor(sx), Math.floor(sy), Math.ceil(finalWidth), Math.ceil(finalHeight),
Math.floor(dx), Math.floor(dy), Math.ceil(finalWidth), Math.ceil(finalHeight)
img.native,
Math.floor(sx), Math.floor(sy), Math.ceil(sWidth), Math.ceil(sHeight),
Math.floor(dx), Math.floor(dy), Math.ceil(dWidth), Math.ceil(dHeight)
);
}
/**
* Extract a single tile from an image.
*/
public extractTile(imgSpec: IImageSpec, tileId: number): HTMLCanvasElement | undefined {
const { width, height } = this.cellSize;
// Don't try to draw anything, if we cannot get valid renderer metrics.
if (width === -1 || height === -1) {
return;
}
this._rescaleImage(imgSpec, width, height);
const img = imgSpec.actual!;
const cols = Math.ceil(img.width / width);
const sx = (tileId % cols) * width;
const sy = Math.floor(tileId / cols) * height;
const finalWidth = width + sx > img.width ? img.width - sx : width;
const finalHeight = sy + height > img.height ? img.height - sy : height;
const canvas = createCanvas(this.document, finalWidth, finalHeight);
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.drawImage(
img,
Math.floor(sx), Math.floor(sy), Math.floor(finalWidth), Math.floor(finalHeight),
0, 0, Math.floor(finalWidth), Math.floor(finalHeight)
);
return canvas;
}
}
/**
* Draw a line with placeholder on the image layer canvas.
*/
public drawPlaceholder(col: number, row: number, count: number = 1): void {
const ctx = this._layers.get('top');
if (ctx) {
const { width, height } = this.cellSize;
// Don't try to draw anything, if we cannot get valid renderer metrics.
if (width === -1 || height === -1) {
return;
}
if (!this._placeholder) {
this._createPlaceHolder(Math.max(height + 1, Constants.PLACEHOLDER_HEIGHT));
} else if (height >= this._placeholder!.height) {
this._createPlaceHolder(height + 1);
}
if (!this._placeholder) return;
ctx.drawImage(
this._placeholderBitmap ?? this._placeholder!,
col * width,
(row * height) % 2 ? 0 : 1, // needs %2 offset correction
width * count,
height,
col * width,
row * height,
width * count,
height
);
const deviceGrid = this._cellSize;
if (!ctx || !deviceGrid) {
return;
}
this._placeholder ??= this._createPlaceHolder();
if (!this._placeholder) return;
ctx.drawImage(
this._placeholder,
0, 0, 1, 1,
col * deviceGrid.width,
row * deviceGrid.height,
count * deviceGrid.width,
deviceGrid.height
);
}
/**
* Rescale image layer canvas if needed.
* Checked once from `ImageStorage.render`.
* NOTE: This method updates dimensions on instance properties
* for faster access during draw and clear calls.
* So make sure to always call this before doing any draws.
*/
public rescaleCanvas(): void {
const w = this.dimensions?.css.canvas.width || 0;
const h = this.dimensions?.css.canvas.height || 0;
for (const ctx of this._layers.values()) {
if (ctx.canvas.width !== w || ctx.canvas.height !== h) {
ctx.canvas.width = w;
ctx.canvas.height = h;
public rescaleCanvas(force: boolean = false): void {
const dimensions = this._terminal.dimensions;
if (dimensions) {
const cssW = dimensions.css.canvas.width;
const cssH = dimensions.css.canvas.height;
const devW = dimensions.device.canvas.width;
const devH = dimensions.device.canvas.height;
let recalc = force;
for (const ctx of this._layers.values()) {
if (ctx.canvas.width !== devW
|| ctx.canvas.height !== devH
|| ctx.canvas.style.width !== `${cssW}px`
|| ctx.canvas.style.height !== `${cssH}px`
) {
ctx.canvas.width = devW;
ctx.canvas.height = devH;
ctx.canvas.style.width = `${cssW}px`;
ctx.canvas.style.height = `${cssH}px`;
recalc = true;
}
}
}
}
/**
* Rescale image in storage if needed.
*/
private _rescaleImage(spec: IImageSpec, currentWidth: number, currentHeight: number): void {
if (currentWidth === spec.actualCellSize.width && currentHeight === spec.actualCellSize.height) {
return;
}
const { width: originalWidth, height: originalHeight } = spec.origCellSize;
if (currentWidth === originalWidth && currentHeight === originalHeight) {
spec.actual = spec.orig;
spec.actualCellSize.width = originalWidth;
spec.actualCellSize.height = originalHeight;
return;
}
const canvas = createCanvas(
this.document,
Math.ceil(spec.orig!.width * currentWidth / originalWidth),
Math.ceil(spec.orig!.height * currentHeight / originalHeight)
);
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.drawImage(spec.orig!, 0, 0, canvas.width, canvas.height);
spec.actual = canvas;
spec.actualCellSize.width = currentWidth;
spec.actualCellSize.height = currentHeight;
if (recalc) {
this._dimensions = dimensions;
this._cellSize = this.getCellSize(dimensions);
}
} else {
// we were not able to get render dimensions:
// set cellsize to undefined so we don't try to draw anything
this._cellSize = this.getCellSize();
}
}
@@ -299,8 +244,10 @@ export class ImageRenderer extends Disposable implements IDisposable {
}
const canvas = createCanvas(
this.document,
this.dimensions?.device.canvas.width || 0,
this.dimensions?.device.canvas.height || 0,
this.dimensions?.css.canvas.width || 0,
this.dimensions?.css.canvas.height || 0
this.dimensions?.css.canvas.height || 0,
);
canvas.classList.add(`xterm-image-layer-${layer}`);
const screenElement = this._terminal._core.screenElement;
@@ -328,6 +275,8 @@ export class ImageRenderer extends Disposable implements IDisposable {
return;
}
this._layers.set(layer, ctx);
// force rescaling to update stored cellSize (maybe not be populated yet)
this.rescaleCanvas(true);
this.clearAll(layer);
}
@@ -343,41 +292,17 @@ export class ImageRenderer extends Disposable implements IDisposable {
return this._layers.has(layer);
}
private _createPlaceHolder(height: number = Constants.PLACEHOLDER_HEIGHT): void {
this._placeholderBitmap?.close();
this._placeholderBitmap = undefined;
// create blueprint to fill placeholder with
const bWidth = 32; // must be 2^n
const blueprint = createCanvas(this.document, bWidth, height);
const ctx = blueprint.getContext('2d', { alpha: false });
/**
* Create a semi-transparent gray 1x1 placeholder
*/
private _createPlaceHolder(): HTMLCanvasElement | undefined {
const imgData = new ImageData(1, 1);
new Uint32Array(imgData.data.buffer).fill(128 << 24 | 128 << 16 | 128 << 8 | 128);
const canvas = createCanvas(this.document, 1, 1);
const ctx = canvas.getContext('2d', { alpha: true });
if (!ctx) return;
const imgData = new ImageData(bWidth, height);
const d32 = new Uint32Array(imgData.data.buffer);
const black = toRGBA8888(0, 0, 0);
const white = toRGBA8888(255, 255, 255);
d32.fill(black);
for (let y = 0; y < height; ++y) {
const shift = y % 2;
const offset = y * bWidth;
for (let x = 0; x < bWidth; x += 2) {
d32[offset + x + shift] = white;
}
}
ctx.putImageData(imgData, 0, 0);
// create placeholder line, width aligned to blueprint width
const width = (screen.width + bWidth - 1) & ~(bWidth - 1) || Constants.PLACEHOLDER_LENGTH;
this._placeholder = createCanvas(this.document, width, height);
const ctx2 = this._placeholder.getContext('2d', { alpha: false });
if (!ctx2) {
this._placeholder = undefined;
return;
}
for (let i = 0; i < width; i += bWidth) {
ctx2.drawImage(blueprint, i, 0);
}
createImageBitmap(this._placeholder).then(bitmap => this._placeholderBitmap = bitmap);
return canvas;
}
public get document(): Document | undefined {