align isPowerlineGlyph across renderers (#3743)
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@@ -13,6 +13,7 @@ import { IDisposable } from 'xterm';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { channels, rgba } from 'browser/Color';
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import { tryDrawCustomChar } from 'browser/renderer/CustomGlyphs';
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import { isPowerlineGlyph } from 'browser/renderer/RendererUtils';
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// For debugging purposes, it can be useful to set this to a really tiny value,
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// to verify that LRU eviction works.
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@@ -370,17 +371,8 @@ export class WebglCharAtlas implements IDisposable {
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`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
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this._tmpCtx.textBaseline = TEXT_BASELINE;
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// Check if the char is a powerline glyph, these will be restricted to a single cell glyph, no
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// padding on either side that are allowed for other glyphs since they are designed to be pixel
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// perfect but may render with "bad" anti-aliasing
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let isPowerlineGlyph = false;
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if (chars.length === 1) {
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const code = chars.charCodeAt(0);
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if (code >= 0xE0A0 && code <= 0xE0D6) {
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isPowerlineGlyph = true;
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}
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}
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this._tmpCtx.fillStyle = this._getForegroundCss(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, inverse, bold, isPowerlineGlyph);
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const powerLineGlyph = chars.length === 1 && isPowerlineGlyph(chars.charCodeAt(0));
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this._tmpCtx.fillStyle = this._getForegroundCss(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, inverse, bold, powerLineGlyph);
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// Apply alpha to dim the character
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if (dim) {
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@@ -388,7 +380,7 @@ export class WebglCharAtlas implements IDisposable {
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}
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// For powerline glyphs left/top padding is excluded (https://github.com/microsoft/vscode/issues/120129)
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const padding = isPowerlineGlyph ? 0 : TMP_CANVAS_GLYPH_PADDING;
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const padding = powerLineGlyph ? 0 : TMP_CANVAS_GLYPH_PADDING;
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// Draw custom characters if applicable
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let drawSuccess = false;
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@@ -458,7 +450,7 @@ export class WebglCharAtlas implements IDisposable {
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return NULL_RASTERIZED_GLYPH;
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}
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const rasterizedGlyph = this._findGlyphBoundingBox(imageData, this._workBoundingBox, allowedWidth, isPowerlineGlyph, drawSuccess);
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const rasterizedGlyph = this._findGlyphBoundingBox(imageData, this._workBoundingBox, allowedWidth, powerLineGlyph, drawSuccess);
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const clippedImageData = this._clipImageData(imageData, this._workBoundingBox);
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// Check if there is enough room in the current row and go to next if needed
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