Move webgl renderer into addon dir

This commit is contained in:
Daniel Imms
2019-06-14 23:55:17 -07:00
parent 535c8a5d4b
commit d7daa53b50
29 changed files with 186 additions and 15 deletions
@@ -0,0 +1,51 @@
/**
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
* @license MIT
*/
/**
* A matrix that when multiplies will translate 0-1 coordinates (left to right,
* top to bottom) to clip space.
*/
export const PROJECTION_MATRIX = new Float32Array([
2, 0, 0, 0,
0, -2, 0, 0,
0, 0, 1, 0,
-1, 1, 0, 1
]);
export function createProgram(gl: WebGLRenderingContext, vertexSource: string, fragmentSource: string): WebGLProgram | undefined {
const program = gl.createProgram();
gl.attachShader(program, createShader(gl, gl.VERTEX_SHADER, vertexSource));
gl.attachShader(program, createShader(gl, gl.FRAGMENT_SHADER, fragmentSource));
gl.linkProgram(program);
const success = gl.getProgramParameter(program, gl.LINK_STATUS);
if (success) {
return program;
}
console.log(gl.getProgramInfoLog(program));
gl.deleteProgram(program);
}
export function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | undefined {
const shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
const success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
if (success) {
return shader;
}
console.log(gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
}
export function expandFloat32Array(source: Float32Array, max: number): Float32Array {
const newLength = Math.min(source.length * 2, max);
const newArray = new Float32Array(newLength);
for (let i = 0; i < source.length; i++) {
newArray[i] = source[i];
}
return newArray;
}