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@@ -376,12 +376,12 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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this._ctx.save();
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this._clipRow(y);
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// Draw the image, use the bitmap if it's available
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if (this._charAtlas.pages[glyph.texturePage].hasCanvasChanged) {
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if (this._charAtlas.pages[glyph.texturePage].dirtyId !== this._bitmapGenerator[glyph.texturePage]?.dirtyId) {
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if (!this._bitmapGenerator[glyph.texturePage]) {
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this._bitmapGenerator[glyph.texturePage] = new BitmapGenerator(this._charAtlas.pages[glyph.texturePage].canvas);
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}
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this._bitmapGenerator[glyph.texturePage]?.refresh();
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this._charAtlas.pages[glyph.texturePage].hasCanvasChanged = false;
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this._bitmapGenerator[glyph.texturePage]!.refresh();
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this._bitmapGenerator[glyph.texturePage]!.dirtyId = this._charAtlas.pages[glyph.texturePage].dirtyId;
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}
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this._ctx.drawImage(
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this._bitmapGenerator[glyph.texturePage]?.bitmap || this._charAtlas!.pages[glyph.texturePage].canvas,
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@@ -440,6 +440,7 @@ class BitmapGenerator {
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private _commitTimeout: number | undefined = undefined;
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private _bitmap: ImageBitmap | undefined = undefined;
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public get bitmap(): ImageBitmap | undefined { return this._bitmap; }
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public dirtyId: number = -1;
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constructor(private readonly _canvas: HTMLCanvasElement) {
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}
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@@ -3,7 +3,7 @@
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* @license MIT
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*/
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import { createProgram, PROJECTION_MATRIX } from './WebglUtils';
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import { createProgram, GLTexture, PROJECTION_MATRIX } from './WebglUtils';
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import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel } from './Types';
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import { NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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@@ -94,7 +94,7 @@ export class GlyphRenderer extends Disposable {
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private readonly _projectionLocation: WebGLUniformLocation;
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private readonly _resolutionLocation: WebGLUniformLocation;
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private readonly _textureLocation: WebGLUniformLocation;
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private readonly _atlasTextures: WebGLTexture[];
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private readonly _atlasTextures: GLTexture[];
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private readonly _attributesBuffer: WebGLBuffer;
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private _atlas: ITextureAtlas | undefined;
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@@ -190,14 +190,14 @@ export class GlyphRenderer extends Disposable {
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// is ever drawn it will show characters as red rectangles.
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this._atlasTextures = [];
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for (let i = 0; i < TextureAtlas.maxAtlasPages; i++) {
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const texture = throwIfFalsy(gl.createTexture());
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this.register(toDisposable(() => gl.deleteTexture(texture)));
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const glTexture = new GLTexture(throwIfFalsy(gl.createTexture()));
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this.register(toDisposable(() => gl.deleteTexture(glTexture.texture)));
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gl.activeTexture(gl.TEXTURE0 + i);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.bindTexture(gl.TEXTURE_2D, glTexture.texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255]));
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this._atlasTextures[i] = texture;
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this._atlasTextures[i] = glTexture;
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}
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// Allow drawing of transparent texture
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@@ -348,8 +348,7 @@ export class GlyphRenderer extends Disposable {
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// Bind the atlas page texture if they have changed
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for (let i = 0; i < this._atlas.pages.length; i++) {
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if (this._atlas.pages[i].hasCanvasChanged) {
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this._atlas.pages[i].hasCanvasChanged = false;
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if (this._atlas.pages[i].dirtyId !== this._atlasTextures[i].dirtyId) {
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this._bindAtlasPageTexture(gl, this._atlas, i);
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}
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}
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@@ -360,18 +359,19 @@ export class GlyphRenderer extends Disposable {
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public setAtlas(atlas: ITextureAtlas): void {
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this._atlas = atlas;
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for (let i = 0; i < atlas.pages.length; i++) {
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this._bindAtlasPageTexture(this._gl, atlas, i);
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for (const glTexture of this._atlasTextures) {
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glTexture.dirtyId = -1;
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}
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}
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private _bindAtlasPageTexture(gl: IWebGL2RenderingContext, atlas: ITextureAtlas, i: number): void {
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gl.activeTexture(gl.TEXTURE0 + i);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[i]);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[i].texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.pages[i].canvas);
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gl.generateMipmap(gl.TEXTURE_2D);
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this._atlasTextures[i].dirtyId = atlas.pages[i].dirtyId;
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}
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public setDimensions(dimensions: IRenderDimensions): void {
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@@ -51,3 +51,13 @@ export function expandFloat32Array(source: Float32Array, max: number): Float32Ar
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}
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return newArray;
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}
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export class GLTexture {
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public texture: WebGLTexture;
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public dirtyId: number;
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constructor(texture: WebGLTexture) {
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this.texture = texture;
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this.dirtyId = -1;
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}
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}
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