Refactor char atlas to enable generation with worker
This doesn't actually add workers but it separates the code nicely such that the minimal amount of relevant code can be pulled in by worker code. Part of #955
This commit is contained in:
+21
-119
@@ -5,7 +5,8 @@
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import { ITerminal, ITheme } from '../Interfaces';
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import { IColorSet } from '../renderer/Interfaces';
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import { isFirefox } from '../utils/Browser';
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import { isFirefox } from '../shared/utils/Browser';
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import { generateCharAtlas, ICharAtlasRequest } from '../shared/CharAtlasGenerator';
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export const CHAR_ATLAS_CELL_SPACING = 1;
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@@ -63,8 +64,26 @@ export function acquireCharAtlas(terminal: ITerminal, colors: IColorSet, scaledC
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}
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}
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const canvasFactory = (width: number, height: number) => {
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const canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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return canvas;
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};
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const charAtlasConfig: ICharAtlasRequest = {
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scaledCharWidth,
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scaledCharHeight,
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fontSize: terminal.options.fontSize,
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fontFamily: terminal.options.fontFamily,
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background: colors.background,
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foreground: colors.foreground,
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ansiColors: colors.ansi,
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devicePixelRatio: window.devicePixelRatio
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};
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const newEntry: ICharAtlasCacheEntry = {
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bitmap: generator.generate(scaledCharWidth, scaledCharHeight, terminal.options.fontSize, terminal.options.fontFamily, colors.background, colors.foreground, colors.ansi),
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bitmap: generateCharAtlas(window, canvasFactory, charAtlasConfig),
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config: newConfig,
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ownedBy: [terminal]
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};
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@@ -103,120 +122,3 @@ function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean {
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a.colors.foreground === b.colors.foreground &&
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a.colors.background === b.colors.background;
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}
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let generator: CharAtlasGenerator;
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/**
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* Initializes the char atlas generator.
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* @param document The document.
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*/
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export function initialize(document: Document): void {
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if (!generator) {
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generator = new CharAtlasGenerator(document);
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}
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}
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class CharAtlasGenerator {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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constructor(private _document: Document) {
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this._canvas = this._document.createElement('canvas');
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this._ctx = this._canvas.getContext('2d', {alpha: false});
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
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public generate(scaledCharWidth: number, scaledCharHeight: number, fontSize: number, fontFamily: string, background: string, foreground: string, ansiColors: string[]): HTMLCanvasElement | Promise<ImageBitmap> {
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const cellWidth = scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
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const cellHeight = scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
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this._canvas.width = 255 * cellWidth;
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this._canvas.height = (/*default+default bold*/2 + /*0-15*/16) * cellHeight;
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this._ctx.fillStyle = background;
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this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
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this._ctx.save();
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this._ctx.fillStyle = foreground;
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this._ctx.font = `${fontSize * window.devicePixelRatio}px ${fontFamily}`;
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this._ctx.textBaseline = 'top';
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// Default color
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for (let i = 0; i < 256; i++) {
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this._ctx.save();
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this._ctx.beginPath();
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this._ctx.rect(i * cellWidth, 0, cellWidth, cellHeight);
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this._ctx.clip();
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this._ctx.fillText(String.fromCharCode(i), i * cellWidth, 0);
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this._ctx.restore();
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}
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// Default color bold
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this._ctx.save();
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this._ctx.font = `bold ${this._ctx.font}`;
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for (let i = 0; i < 256; i++) {
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this._ctx.save();
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this._ctx.beginPath();
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this._ctx.rect(i * cellWidth, cellHeight, cellWidth, cellHeight);
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this._ctx.clip();
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this._ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight);
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this._ctx.restore();
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}
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this._ctx.restore();
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// Colors 0-15
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this._ctx.font = `${fontSize * window.devicePixelRatio}px ${fontFamily}`;
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for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
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// colors 8-15 are bold
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if (colorIndex === 8) {
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this._ctx.font = `bold ${this._ctx.font}`;
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}
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const y = (colorIndex + 2) * cellHeight;
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// Draw ascii characters
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for (let i = 0; i < 256; i++) {
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this._ctx.save();
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this._ctx.beginPath();
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this._ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
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this._ctx.clip();
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this._ctx.fillStyle = ansiColors[colorIndex];
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this._ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
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this._ctx.restore();
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}
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}
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this._ctx.restore();
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// Support is patchy for createImageBitmap at the moment, pass a canvas back
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// if support is lacking as drawImage works there too. Firefox is also
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// included here as ImageBitmap appears both buggy and has horrible
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// performance (tested on v55).
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if (!('createImageBitmap' in window) || isFirefox) {
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// Regenerate canvas and context as they are now owned by the char atlas
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const result = this._canvas;
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this._canvas = this._document.createElement('canvas');
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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return result;
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}
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const charAtlasImageData = this._ctx.getImageData(0, 0, this._canvas.width, this._canvas.height);
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// Remove the background color from the image so characters may overlap
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const r = parseInt(background.substr(1, 2), 16);
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const g = parseInt(background.substr(3, 2), 16);
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const b = parseInt(background.substr(5, 2), 16);
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this._clearColor(charAtlasImageData, r, g, b);
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const promise = window.createImageBitmap(charAtlasImageData);
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// Clear the rect while the promise is in progress
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this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
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return promise;
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}
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private _clearColor(imageData: ImageData, r: number, g: number, b: number): void {
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for (let offset = 0; offset < imageData.data.length; offset += 4) {
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if (imageData.data[offset] === r &&
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imageData.data[offset + 1] === g &&
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imageData.data[offset + 2] === b) {
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imageData.data[offset + 3] = 0;
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}
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}
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}
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}
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