chore: lint using putout
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@@ -20,7 +20,7 @@ export class AttachAddon implements ITerminalAddon {
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this._socket = socket;
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// always set binary type to arraybuffer, we do not handle blobs
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this._socket.binaryType = 'arraybuffer';
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this._bidirectional = (options && options.bidirectional === false) ? false : true;
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this._bidirectional = !(options && options.bidirectional === false);
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}
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public activate(terminal: Terminal): void {
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@@ -394,7 +394,7 @@ export class SearchAddon implements ITerminalAddon {
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// If it is not in the viewport then we scroll else it just gets selected
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if (result.row >= (terminal.buffer.active.viewportY + terminal.rows) || result.row < terminal.buffer.active.viewportY) {
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let scroll = result.row - terminal.buffer.active.viewportY;
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scroll = scroll - Math.floor(terminal.rows / 2);
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scroll -= Math.floor(terminal.rows / 2);
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terminal.scrollLines(scroll);
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}
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return true;
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@@ -487,9 +487,9 @@ function newArray<T>(initial: T | ((index: number) => T), count: number): T[] {
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const array: T[] = new Array<T>(count);
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for (let i = 0; i < array.length; i++) {
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if (typeof initial === 'function') {
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array[i] = (<(index: number) => T>initial)(i);
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array[i] = (initial as (index: number) => T)(i);
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} else {
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array[i] = <T>initial;
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array[i] = initial as T;
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}
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}
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return array;
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@@ -263,7 +263,7 @@ export class GlyphRenderer {
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// Get attributes from fg (excluding inverse) and resolve inverse by pullibng rgb colors
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// from bg. This is needed since the inverse fg color should be based on the original bg
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// color, not on the selection color
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fg = (fg & ~(Attributes.CM_MASK | Attributes.RGB_MASK | FgFlags.INVERSE));
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fg &= ~(Attributes.CM_MASK | Attributes.RGB_MASK | FgFlags.INVERSE);
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switch (workCell.getBgColorMode()) {
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case Attributes.CM_P16:
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case Attributes.CM_P256:
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@@ -24,9 +24,9 @@ export class WebglAddon implements ITerminalAddon {
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throw new Error('Cannot activate WebglAddon before Terminal.open');
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}
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this._terminal = terminal;
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const renderService: IRenderService = (<any>terminal)._core._renderService;
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const characterJoinerService: ICharacterJoinerService = (<any>terminal)._core._characterJoinerService;
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const colors: IColorSet = (<any>terminal)._core._colorManager.colors;
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const renderService: IRenderService = (terminal as any)._core._renderService;
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const characterJoinerService: ICharacterJoinerService = (terminal as any)._core._characterJoinerService;
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const colors: IColorSet = (terminal as any)._core._colorManager.colors;
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this._renderer = new WebglRenderer(terminal, colors, characterJoinerService, this._preserveDrawingBuffer);
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this._renderer.onContextLoss(() => this._onContextLoss.fire());
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renderService.setRenderer(this._renderer);
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@@ -342,7 +342,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Flag combined chars with a bit mask so they're easily identifiable
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if (chars.length > 1) {
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code = code | COMBINED_CHAR_BIT_MASK;
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code |= COMBINED_CHAR_BIT_MASK;
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}
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// Cache the results in the model
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