chore: lint using putout

This commit is contained in:
coderaiser
2021-05-15 01:17:17 +03:00
parent 24f431b290
commit d046e2a77f
17 changed files with 41 additions and 41 deletions
+1 -1
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@@ -20,7 +20,7 @@ export class AttachAddon implements ITerminalAddon {
this._socket = socket;
// always set binary type to arraybuffer, we do not handle blobs
this._socket.binaryType = 'arraybuffer';
this._bidirectional = (options && options.bidirectional === false) ? false : true;
this._bidirectional = !(options && options.bidirectional === false);
}
public activate(terminal: Terminal): void {
+1 -1
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@@ -394,7 +394,7 @@ export class SearchAddon implements ITerminalAddon {
// If it is not in the viewport then we scroll else it just gets selected
if (result.row >= (terminal.buffer.active.viewportY + terminal.rows) || result.row < terminal.buffer.active.viewportY) {
let scroll = result.row - terminal.buffer.active.viewportY;
scroll = scroll - Math.floor(terminal.rows / 2);
scroll -= Math.floor(terminal.rows / 2);
terminal.scrollLines(scroll);
}
return true;
@@ -487,9 +487,9 @@ function newArray<T>(initial: T | ((index: number) => T), count: number): T[] {
const array: T[] = new Array<T>(count);
for (let i = 0; i < array.length; i++) {
if (typeof initial === 'function') {
array[i] = (<(index: number) => T>initial)(i);
array[i] = (initial as (index: number) => T)(i);
} else {
array[i] = <T>initial;
array[i] = initial as T;
}
}
return array;
@@ -263,7 +263,7 @@ export class GlyphRenderer {
// Get attributes from fg (excluding inverse) and resolve inverse by pullibng rgb colors
// from bg. This is needed since the inverse fg color should be based on the original bg
// color, not on the selection color
fg = (fg & ~(Attributes.CM_MASK | Attributes.RGB_MASK | FgFlags.INVERSE));
fg &= ~(Attributes.CM_MASK | Attributes.RGB_MASK | FgFlags.INVERSE);
switch (workCell.getBgColorMode()) {
case Attributes.CM_P16:
case Attributes.CM_P256:
+3 -3
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@@ -24,9 +24,9 @@ export class WebglAddon implements ITerminalAddon {
throw new Error('Cannot activate WebglAddon before Terminal.open');
}
this._terminal = terminal;
const renderService: IRenderService = (<any>terminal)._core._renderService;
const characterJoinerService: ICharacterJoinerService = (<any>terminal)._core._characterJoinerService;
const colors: IColorSet = (<any>terminal)._core._colorManager.colors;
const renderService: IRenderService = (terminal as any)._core._renderService;
const characterJoinerService: ICharacterJoinerService = (terminal as any)._core._characterJoinerService;
const colors: IColorSet = (terminal as any)._core._colorManager.colors;
this._renderer = new WebglRenderer(terminal, colors, characterJoinerService, this._preserveDrawingBuffer);
this._renderer.onContextLoss(() => this._onContextLoss.fire());
renderService.setRenderer(this._renderer);
@@ -342,7 +342,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
// Flag combined chars with a bit mask so they're easily identifiable
if (chars.length > 1) {
code = code | COMBINED_CHAR_BIT_MASK;
code |= COMBINED_CHAR_BIT_MASK;
}
// Cache the results in the model