Various fixes

- Add buffers being retained on full reset (CIS)
- Remove setup event, simplify
- Only have one trim listener active at once
- Disallow activate events if nothing changed (just in case)
This commit is contained in:
Daniel Imms
2018-01-18 17:48:29 -05:00
committed by Andres Mejia
parent a9b7ef5dc3
commit cfd00529eb
4 changed files with 32 additions and 27 deletions
+15 -22
View File
@@ -8,7 +8,7 @@ import * as Browser from './utils/Browser';
import { CharMeasure } from './utils/CharMeasure';
import { CircularList } from './utils/CircularList';
import { EventEmitter } from './EventEmitter';
import { ITerminal, ICircularList, ISelectionManager, IBuffer } from './Interfaces';
import { ITerminal, ICircularList, ISelectionManager, IBuffer, IListenerType } from './Interfaces';
import { SelectionModel } from './SelectionModel';
import { LineData, CharData } from './Types';
import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from './Buffer';
@@ -95,6 +95,7 @@ export class SelectionManager extends EventEmitter implements ISelectionManager
private _mouseMoveListener: EventListener;
private _mouseUpListener: EventListener;
private _trimListener: IListenerType;
constructor(
private _terminal: ITerminal,
@@ -118,28 +119,10 @@ export class SelectionManager extends EventEmitter implements ISelectionManager
private _initListeners(): void {
this._mouseMoveListener = event => this._onMouseMove(<MouseEvent>event);
this._mouseUpListener = event => this._onMouseUp(<MouseEvent>event);
this._trimListener = (amount: number) => this._onTrim(amount);
this._updateBufferSetHandlers();
this._terminal.on('setup', () => {
this._onSetupHandler();
});
}
private _onSetupHandler(): void {
this.clearSelection();
this._updateBufferSetHandlers();
}
private _updateBufferSetHandlers(): void {
this._terminal.buffers.on('activate', (buffer: IBuffer) => {
this.clearSelection();
});
// Only adjust the selection on trim, shiftElements is rarely used (only in
// reverseIndex) and delete in a splice is only ever used when the same
// number of elements was just added. Given this is could actually be
// beneficial to leave the selection as is for these cases.
this._terminal.buffers.normal.lines.on('trim', (amount: number) => this._onTrim(amount));
this._terminal.buffers.alt.lines.on('trim', (amount: number) => this._onTrim(amount));
this._terminal.buffer.lines.on('trim', this._trimListener);
this._terminal.buffers.on('activate', e => this._onBufferActivate(e));
}
/**
@@ -556,6 +539,16 @@ export class SelectionManager extends EventEmitter implements ISelectionManager
this._terminal.emit('selection');
}
private _onBufferActivate(e: {activeBuffer: IBuffer, inactiveBuffer: IBuffer}): void {
this.clearSelection();
// Only adjust the selection on trim, shiftElements is rarely used (only in
// reverseIndex) and delete in a splice is only ever used when the same
// number of elements was just added. Given this is could actually be
// beneficial to leave the selection as is for these cases.
e.inactiveBuffer.lines.off('trim', this._trimListener);
e.activeBuffer.lines.on('trim', this._trimListener);
}
/**
* Converts a viewport column to the character index on the buffer line, the
* latter takes into account wide characters.