Various fixes
- Add buffers being retained on full reset (CIS) - Remove setup event, simplify - Only have one trim listener active at once - Disallow activate events if nothing changed (just in case)
This commit is contained in:
committed by
Andres Mejia
parent
a9b7ef5dc3
commit
cfd00529eb
+15
-22
@@ -8,7 +8,7 @@ import * as Browser from './utils/Browser';
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import { CharMeasure } from './utils/CharMeasure';
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import { CircularList } from './utils/CircularList';
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import { EventEmitter } from './EventEmitter';
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import { ITerminal, ICircularList, ISelectionManager, IBuffer } from './Interfaces';
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import { ITerminal, ICircularList, ISelectionManager, IBuffer, IListenerType } from './Interfaces';
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import { SelectionModel } from './SelectionModel';
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import { LineData, CharData } from './Types';
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import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from './Buffer';
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@@ -95,6 +95,7 @@ export class SelectionManager extends EventEmitter implements ISelectionManager
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private _mouseMoveListener: EventListener;
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private _mouseUpListener: EventListener;
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private _trimListener: IListenerType;
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constructor(
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private _terminal: ITerminal,
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@@ -118,28 +119,10 @@ export class SelectionManager extends EventEmitter implements ISelectionManager
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private _initListeners(): void {
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this._mouseMoveListener = event => this._onMouseMove(<MouseEvent>event);
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this._mouseUpListener = event => this._onMouseUp(<MouseEvent>event);
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this._trimListener = (amount: number) => this._onTrim(amount);
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this._updateBufferSetHandlers();
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this._terminal.on('setup', () => {
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this._onSetupHandler();
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});
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}
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private _onSetupHandler(): void {
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this.clearSelection();
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this._updateBufferSetHandlers();
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}
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private _updateBufferSetHandlers(): void {
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this._terminal.buffers.on('activate', (buffer: IBuffer) => {
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this.clearSelection();
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});
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// Only adjust the selection on trim, shiftElements is rarely used (only in
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// reverseIndex) and delete in a splice is only ever used when the same
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// number of elements was just added. Given this is could actually be
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// beneficial to leave the selection as is for these cases.
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this._terminal.buffers.normal.lines.on('trim', (amount: number) => this._onTrim(amount));
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this._terminal.buffers.alt.lines.on('trim', (amount: number) => this._onTrim(amount));
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this._terminal.buffer.lines.on('trim', this._trimListener);
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this._terminal.buffers.on('activate', e => this._onBufferActivate(e));
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}
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/**
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@@ -556,6 +539,16 @@ export class SelectionManager extends EventEmitter implements ISelectionManager
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this._terminal.emit('selection');
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}
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private _onBufferActivate(e: {activeBuffer: IBuffer, inactiveBuffer: IBuffer}): void {
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this.clearSelection();
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// Only adjust the selection on trim, shiftElements is rarely used (only in
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// reverseIndex) and delete in a splice is only ever used when the same
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// number of elements was just added. Given this is could actually be
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// beneficial to leave the selection as is for these cases.
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e.inactiveBuffer.lines.off('trim', this._trimListener);
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e.activeBuffer.lines.on('trim', this._trimListener);
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}
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/**
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* Converts a viewport column to the character index on the buffer line, the
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* latter takes into account wide characters.
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