Increase texture size as it nears the maximum texture unit
#4243 would be a better, but more complicated, solution to this
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@@ -3,7 +3,7 @@
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* @license MIT
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*/
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export const DEFAULT_COLOR = 256;
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export const DEFAULT_COLOR = 0;
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export const DEFAULT_ATTR = (0 << 18) | (DEFAULT_COLOR << 9) | (256 << 0);
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export const DEFAULT_EXT = 0;
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