Initial webgl renderer implementation
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/**
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* Copyright (c) 2018 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IRenderModel, ISelectionRenderModel } from './Types';
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export const RENDER_MODEL_INDICIES_PER_CELL = 4;
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// HACK: Cannot use INVERTED_DEFAULT_COLOR (-1) here because _model.cells is a
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// Uint32Array. This should be changed when true color is introduced to whatever
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// the mechanism is for the buffer.
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export const RENDER_INVERTED_DEFAULT_COLOR = 258;
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export const COMBINED_CHAR_BIT_MASK = 0x80000000;
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export class RenderModel implements IRenderModel {
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public cells: Uint32Array;
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public lineLengths: Uint32Array;
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public selection: ISelectionRenderModel;
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constructor() {
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this.cells = new Uint32Array(0);
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this.lineLengths = new Uint32Array(0);
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this.selection = {
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hasSelection: false,
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viewportStartRow: 0,
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viewportEndRow: 0,
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viewportCappedStartRow: 0,
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viewportCappedEndRow: 0,
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startCol: 0,
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endCol: 0
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};
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}
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public resize(cols: number, rows: number): void {
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const indexCount = cols * rows * RENDER_MODEL_INDICIES_PER_CELL;
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if (indexCount !== this.cells.length) {
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this.cells = new Uint32Array(indexCount);
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this.lineLengths = new Uint32Array(rows);
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}
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}
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public clear(): void {
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this.cells.fill(0, 0);
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this.lineLengths.fill(0, 0);
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this.clearSelection();
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}
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public clearSelection(): void {
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this.selection.hasSelection = false;
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this.selection.viewportStartRow = 0;
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this.selection.viewportEndRow = 0;
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this.selection.viewportCappedStartRow = 0;
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this.selection.viewportCappedEndRow = 0;
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this.selection.startCol = 0;
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this.selection.endCol = 0;
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}
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}
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