Simplify color generation code
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@@ -1,7 +1,7 @@
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import { IDataRenderLayer } from './Interfaces';
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import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
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import { CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
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import { COLORS } from './Color';
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import { COLORS, COLOR_CODES } from './Color';
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import { GridCache } from './GridCache';
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import { FLAGS } from './Types';
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import { BaseRenderLayer } from './BaseRenderLayer';
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@@ -17,6 +17,7 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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// TODO: Track blur/focus somehow, support unfocused cursor
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// TODO: scaledCharWidth should probably be on Base as a per-terminal thing
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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@@ -44,12 +45,12 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
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}
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this._ctx.save();
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this._ctx.fillStyle = COLORS[7];
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this._ctx.fillStyle = COLORS[COLOR_CODES.WHITE];
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this._ctx.fillRect(terminal.buffer.x * scaledCharWidth, viewportRelativeCursorY * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.restore();
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const charData = terminal.buffer.lines.get(viewportRelativeCursorY)[terminal.buffer.x];
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this.drawChar(charData[CHAR_DATA_CHAR_INDEX], <number>charData[CHAR_DATA_CODE_INDEX], 0, terminal.buffer.x, viewportRelativeCursorY, scaledCharWidth, scaledCharHeight);
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this.drawChar(charData[CHAR_DATA_CHAR_INDEX], <number>charData[CHAR_DATA_CODE_INDEX], COLOR_CODES.BLACK, terminal.buffer.x, viewportRelativeCursorY, scaledCharWidth, scaledCharHeight);
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this._state = [terminal.buffer.x, viewportRelativeCursorY];
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}
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