@@ -3,7 +3,7 @@
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* @license MIT
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*/
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||||
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import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from '../Buffer';
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import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX, NULL_CELL_CODE } from '../Buffer';
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import { FLAGS, IColorSet, IRenderDimensions, ICharacterJoinerRegistry } from './Types';
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import { CharData, ITerminal } from '../Types';
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||||
import { INVERTED_DEFAULT_COLOR } from './atlas/Types';
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@@ -124,7 +124,7 @@ export class TextRenderLayer extends BaseRenderLayer {
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// get removed, and `a` would not re-render because it thinks it's
|
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// already in the correct state.
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// this._state.cache[x][y] = OVERLAP_OWNED_CHAR_DATA;
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if (lastCharX < line.length - 1 && line[lastCharX + 1][CHAR_DATA_CODE_INDEX] === 32 /*' '*/) {
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if (lastCharX < line.length - 1 && line[lastCharX + 1][CHAR_DATA_CODE_INDEX] === NULL_CELL_CODE) {
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width = 2;
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// this._clearChar(x + 1, y);
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||||
// The overlapping char's char data will force a clear and render when the
|
||||
|
||||
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