Migrate whitespace tslint rule

This commit is contained in:
Daniel Imms
2020-03-28 07:34:49 -07:00
parent 2e9b4779c9
commit bbd83b9dba
9 changed files with 19 additions and 16 deletions
@@ -49,7 +49,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
) {
super();
this._core = (<any>this._terminal)._core;
this._core = (this._terminal as any)._core;
this._renderLayers = [
new LinkRenderLayer(this._core.screenElement, 2, this._colors, this._core),
@@ -226,7 +226,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
public renderRows(start: number, end: number): void {
if (!this._isAttached) {
if (document.body.contains(this._core.screenElement) && (<any>this._core)._charSizeService.width && (<any>this._core)._charSizeService.height) {
if (document.body.contains(this._core.screenElement) && (this._core as any)._charSizeService.width && (this._core as any)._charSizeService.height) {
this._updateDimensions();
this._refreshCharAtlas();
this._isAttached = true;
@@ -329,7 +329,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
// TODO: Acquire CharSizeService properly
// Perform a new measure if the CharMeasure dimensions are not yet available
if (!(<any>this._core)._charSizeService.width || !(<any>this._core)._charSizeService.height) {
if (!(this._core as any)._charSizeService.width || !(this._core as any)._charSizeService.height) {
return;
}
@@ -340,12 +340,12 @@ export class WebglRenderer extends Disposable implements IRenderer {
// NOTE: ceil fixes sometime, floor does others :s
this.dimensions.scaledCharWidth = Math.floor((<any>this._core)._charSizeService.width * this._devicePixelRatio);
this.dimensions.scaledCharWidth = Math.floor((this._core as any)._charSizeService.width * this._devicePixelRatio);
// Calculate the scaled character height. Height is ceiled in case
// devicePixelRatio is a floating point number in order to ensure there is
// enough space to draw the character to the cell.
this.dimensions.scaledCharHeight = Math.ceil((<any>this._core)._charSizeService.height * this._devicePixelRatio);
this.dimensions.scaledCharHeight = Math.ceil((this._core as any)._charSizeService.height * this._devicePixelRatio);
// Calculate the scaled cell height, if lineHeight is not 1 then the value
// will be floored because since lineHeight can never be lower then 1, there