cleanup primitives and move to own file
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@@ -7,6 +7,7 @@ import { toRGBA8888 } from 'sixel/lib/Colors';
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import { IDisposable } from '@xterm/xterm';
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import { ICellSize, ImageLayer, ITerminalExt, IImageSpec, IRenderDimensions, IRenderService } from './Types';
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import { Disposable, MutableDisposable, toDisposable } from 'common/Lifecycle';
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import { createCanvas } from './Primitives';
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const enum Constants {
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PLACEHOLDER_LENGTH = 4096,
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@@ -30,46 +31,6 @@ export class ImageRenderer extends Disposable implements IDisposable {
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private _renderService: IRenderService | undefined;
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private _oldSetRenderer: ((renderer: any) => void) | undefined;
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// drawing primitive - canvas
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public static createCanvas(localDocument: Document | undefined, width: number, height: number): HTMLCanvasElement {
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/**
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* NOTE: We normally dont care, from which document the canvas
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* gets created, so we can fall back to global document,
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* if the terminal has no document associated yet.
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* This way early image loads before calling .open keep working
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* (still discouraged though, as the metrics will be screwed up).
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* Only the DOM output canvas should be on the terminal's document,
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* which gets explicitly checked in `insertLayerToDom`.
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*/
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const canvas = (localDocument ?? document).createElement('canvas');
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canvas.width = width | 0;
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canvas.height = height | 0;
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return canvas;
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}
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// drawing primitive - ImageData with optional buffer
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public static createImageData(ctx: CanvasRenderingContext2D, width: number, height: number, buffer?: ArrayBuffer): ImageData {
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if (typeof ImageData !== 'function') {
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const imgData = ctx.createImageData(width, height);
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if (buffer) {
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imgData.data.set(new Uint8ClampedArray(buffer, 0, width * height * 4));
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}
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return imgData;
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}
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return buffer
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? new ImageData(new Uint8ClampedArray(buffer, 0, width * height * 4), width, height)
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: new ImageData(width, height);
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}
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// drawing primitive - ImageBitmap
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public static createImageBitmap(img: ImageBitmapSource): Promise<ImageBitmap | undefined> {
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if (typeof createImageBitmap !== 'function') {
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return Promise.resolve(undefined);
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}
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return createImageBitmap(img);
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}
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constructor(private _terminal: ITerminalExt) {
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super();
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this._oldOpen = this._terminal._core.open;
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@@ -225,7 +186,7 @@ export class ImageRenderer extends Disposable implements IDisposable {
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const finalWidth = width + sx > img.width ? img.width - sx : width;
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const finalHeight = sy + height > img.height ? img.height - sy : height;
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const canvas = ImageRenderer.createCanvas(this.document, finalWidth, finalHeight);
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const canvas = createCanvas(this.document, finalWidth, finalHeight);
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const ctx = canvas.getContext('2d');
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if (ctx) {
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ctx.drawImage(
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@@ -299,7 +260,7 @@ export class ImageRenderer extends Disposable implements IDisposable {
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spec.actualCellSize.height = originalHeight;
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return;
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}
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const canvas = ImageRenderer.createCanvas(
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const canvas = createCanvas(
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this.document,
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Math.ceil(spec.orig!.width * currentWidth / originalWidth),
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Math.ceil(spec.orig!.height * currentHeight / originalHeight)
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@@ -336,8 +297,9 @@ export class ImageRenderer extends Disposable implements IDisposable {
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if (this._layers.has(layer)) {
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return;
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}
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const canvas = ImageRenderer.createCanvas(
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this.document, this.dimensions?.css.canvas.width || 0,
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const canvas = createCanvas(
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this.document,
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this.dimensions?.css.canvas.width || 0,
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this.dimensions?.css.canvas.height || 0
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);
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canvas.classList.add(`xterm-image-layer-${layer}`);
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@@ -387,10 +349,10 @@ export class ImageRenderer extends Disposable implements IDisposable {
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// create blueprint to fill placeholder with
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const bWidth = 32; // must be 2^n
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const blueprint = ImageRenderer.createCanvas(this.document, bWidth, height);
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const blueprint = createCanvas(this.document, bWidth, height);
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const ctx = blueprint.getContext('2d', { alpha: false });
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if (!ctx) return;
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const imgData = ImageRenderer.createImageData(ctx, bWidth, height);
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const imgData = new ImageData(bWidth, height);
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const d32 = new Uint32Array(imgData.data.buffer);
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const black = toRGBA8888(0, 0, 0);
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const white = toRGBA8888(255, 255, 255);
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@@ -406,7 +368,7 @@ export class ImageRenderer extends Disposable implements IDisposable {
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// create placeholder line, width aligned to blueprint width
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const width = (screen.width + bWidth - 1) & ~(bWidth - 1) || Constants.PLACEHOLDER_LENGTH;
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this._placeholder = ImageRenderer.createCanvas(this.document, width, height);
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this._placeholder = createCanvas(this.document, width, height);
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const ctx2 = this._placeholder.getContext('2d', { alpha: false });
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if (!ctx2) {
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this._placeholder = undefined;
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@@ -415,7 +377,7 @@ export class ImageRenderer extends Disposable implements IDisposable {
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for (let i = 0; i < width; i += bWidth) {
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ctx2.drawImage(blueprint, i, 0);
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}
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ImageRenderer.createImageBitmap(this._placeholder).then(bitmap => this._placeholderBitmap = bitmap);
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createImageBitmap(this._placeholder).then(bitmap => this._placeholderBitmap = bitmap);
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}
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public get document(): Document | undefined {
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