Merge remote-tracking branch 'upstream/master' into pr/tisilent/4837
This commit is contained in:
@@ -0,0 +1,646 @@
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/**
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* Copyright (c) 2018 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { addDisposableDomListener } from 'browser/Lifecycle';
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import { ITerminal } from 'browser/Types';
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import { CellColorResolver } from 'browser/renderer/shared/CellColorResolver';
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import { acquireTextureAtlas, removeTerminalFromCache } from 'browser/renderer/shared/CharAtlasCache';
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import { CursorBlinkStateManager } from 'browser/renderer/shared/CursorBlinkStateManager';
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import { observeDevicePixelDimensions } from 'browser/renderer/shared/DevicePixelObserver';
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import { createRenderDimensions } from 'browser/renderer/shared/RendererUtils';
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import { IRenderDimensions, IRenderer, IRequestRedrawEvent, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { ICharSizeService, ICharacterJoinerService, ICoreBrowserService, IThemeService } from 'browser/services/Services';
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import { EventEmitter, forwardEvent } from 'common/EventEmitter';
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import { Disposable, MutableDisposable, getDisposeArrayDisposable, toDisposable } from 'common/Lifecycle';
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import { CharData, IBufferLine, ICellData } from 'common/Types';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { CellData } from 'common/buffer/CellData';
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import { Attributes, Content, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
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import { ICoreService, IDecorationService, IOptionsService } from 'common/services/Services';
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import { Terminal } from '@xterm/xterm';
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import { GlyphRenderer } from './GlyphRenderer';
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import { RectangleRenderer } from './RectangleRenderer';
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import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_EXT_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL, RenderModel } from './RenderModel';
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import { IWebGL2RenderingContext } from './Types';
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import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
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import { IRenderLayer } from './renderLayer/Types';
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export class WebglRenderer extends Disposable implements IRenderer {
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private _renderLayers: IRenderLayer[];
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private _cursorBlinkStateManager: MutableDisposable<CursorBlinkStateManager> = new MutableDisposable();
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private _charAtlasDisposable = this.register(new MutableDisposable());
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private _charAtlas: ITextureAtlas | undefined;
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private _devicePixelRatio: number;
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private _model: RenderModel = new RenderModel();
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private _workCell: CellData = new CellData();
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private _cellColorResolver: CellColorResolver;
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private _canvas: HTMLCanvasElement;
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private _gl: IWebGL2RenderingContext;
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private _rectangleRenderer: MutableDisposable<RectangleRenderer> = this.register(new MutableDisposable());
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private _glyphRenderer: MutableDisposable<GlyphRenderer> = this.register(new MutableDisposable());
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public readonly dimensions: IRenderDimensions;
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private _core: ITerminal;
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private _isAttached: boolean;
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private _contextRestorationTimeout: number | undefined;
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private readonly _onChangeTextureAtlas = this.register(new EventEmitter<HTMLCanvasElement>());
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public readonly onChangeTextureAtlas = this._onChangeTextureAtlas.event;
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private readonly _onAddTextureAtlasCanvas = this.register(new EventEmitter<HTMLCanvasElement>());
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public readonly onAddTextureAtlasCanvas = this._onAddTextureAtlasCanvas.event;
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private readonly _onRemoveTextureAtlasCanvas = this.register(new EventEmitter<HTMLCanvasElement>());
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public readonly onRemoveTextureAtlasCanvas = this._onRemoveTextureAtlasCanvas.event;
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private readonly _onRequestRedraw = this.register(new EventEmitter<IRequestRedrawEvent>());
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public readonly onRequestRedraw = this._onRequestRedraw.event;
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private readonly _onContextLoss = this.register(new EventEmitter<void>());
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public readonly onContextLoss = this._onContextLoss.event;
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constructor(
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private _terminal: Terminal,
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private readonly _characterJoinerService: ICharacterJoinerService,
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private readonly _charSizeService: ICharSizeService,
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private readonly _coreBrowserService: ICoreBrowserService,
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private readonly _coreService: ICoreService,
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private readonly _decorationService: IDecorationService,
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private readonly _optionsService: IOptionsService,
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private readonly _themeService: IThemeService,
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preserveDrawingBuffer?: boolean
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) {
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super();
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this.register(this._themeService.onChangeColors(() => this._handleColorChange()));
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this._cellColorResolver = new CellColorResolver(this._terminal, this._model.selection, this._decorationService, this._coreBrowserService, this._themeService);
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this._core = (this._terminal as any)._core;
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this._renderLayers = [
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new LinkRenderLayer(this._core.screenElement!, 2, this._terminal, this._core.linkifier2, this._coreBrowserService, _optionsService, this._themeService)
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];
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this.dimensions = createRenderDimensions();
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this._devicePixelRatio = this._coreBrowserService.dpr;
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this._updateDimensions();
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this._updateCursorBlink();
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this.register(_optionsService.onOptionChange(() => this._handleOptionsChanged()));
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this._canvas = this._coreBrowserService.mainDocument.createElement('canvas');
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const contextAttributes = {
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antialias: false,
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depth: false,
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preserveDrawingBuffer
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};
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this._gl = this._canvas.getContext('webgl2', contextAttributes) as IWebGL2RenderingContext;
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if (!this._gl) {
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throw new Error('WebGL2 not supported ' + this._gl);
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}
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this.register(addDisposableDomListener(this._canvas, 'webglcontextlost', (e) => {
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console.log('webglcontextlost event received');
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// Prevent the default behavior in order to enable WebGL context restoration.
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e.preventDefault();
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// Wait a few seconds to see if the 'webglcontextrestored' event is fired.
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// If not, dispatch the onContextLoss notification to observers.
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this._contextRestorationTimeout = setTimeout(() => {
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this._contextRestorationTimeout = undefined;
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console.warn('webgl context not restored; firing onContextLoss');
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this._onContextLoss.fire(e);
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}, 3000 /* ms */);
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}));
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this.register(addDisposableDomListener(this._canvas, 'webglcontextrestored', (e) => {
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console.warn('webglcontextrestored event received');
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clearTimeout(this._contextRestorationTimeout);
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this._contextRestorationTimeout = undefined;
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// The texture atlas and glyph renderer must be fully reinitialized
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// because their contents have been lost.
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removeTerminalFromCache(this._terminal);
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this._initializeWebGLState();
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this._requestRedrawViewport();
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}));
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this.register(observeDevicePixelDimensions(this._canvas, this._coreBrowserService.window, (w, h) => this._setCanvasDevicePixelDimensions(w, h)));
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this._core.screenElement!.appendChild(this._canvas);
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[this._rectangleRenderer.value, this._glyphRenderer.value] = this._initializeWebGLState();
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this._isAttached = this._coreBrowserService.window.document.body.contains(this._core.screenElement!);
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this.register(toDisposable(() => {
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for (const l of this._renderLayers) {
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l.dispose();
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}
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this._canvas.parentElement?.removeChild(this._canvas);
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removeTerminalFromCache(this._terminal);
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}));
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}
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public get textureAtlas(): HTMLCanvasElement | undefined {
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return this._charAtlas?.pages[0].canvas;
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}
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private _handleColorChange(): void {
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||||
this._refreshCharAtlas();
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// Force a full refresh
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this._clearModel(true);
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}
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public handleDevicePixelRatioChange(): void {
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// If the device pixel ratio changed, the char atlas needs to be regenerated
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// and the terminal needs to refreshed
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if (this._devicePixelRatio !== this._coreBrowserService.dpr) {
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this._devicePixelRatio = this._coreBrowserService.dpr;
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this.handleResize(this._terminal.cols, this._terminal.rows);
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}
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}
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public handleResize(cols: number, rows: number): void {
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// Update character and canvas dimensions
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this._updateDimensions();
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this._model.resize(this._terminal.cols, this._terminal.rows);
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// Resize all render layers
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for (const l of this._renderLayers) {
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l.resize(this._terminal, this.dimensions);
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}
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// Resize the canvas
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this._canvas.width = this.dimensions.device.canvas.width;
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this._canvas.height = this.dimensions.device.canvas.height;
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this._canvas.style.width = `${this.dimensions.css.canvas.width}px`;
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this._canvas.style.height = `${this.dimensions.css.canvas.height}px`;
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// Resize the screen
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this._core.screenElement!.style.width = `${this.dimensions.css.canvas.width}px`;
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this._core.screenElement!.style.height = `${this.dimensions.css.canvas.height}px`;
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this._rectangleRenderer.value?.setDimensions(this.dimensions);
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this._rectangleRenderer.value?.handleResize();
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this._glyphRenderer.value?.setDimensions(this.dimensions);
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this._glyphRenderer.value?.handleResize();
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this._refreshCharAtlas();
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// Force a full refresh. Resizing `_glyphRenderer` should clear it already,
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// so there is no need to clear it again here.
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this._clearModel(false);
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}
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public handleCharSizeChanged(): void {
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this.handleResize(this._terminal.cols, this._terminal.rows);
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}
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public handleBlur(): void {
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for (const l of this._renderLayers) {
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l.handleBlur(this._terminal);
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}
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this._cursorBlinkStateManager.value?.pause();
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// Request a redraw for active/inactive selection background
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this._requestRedrawViewport();
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}
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||||
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||||
public handleFocus(): void {
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||||
for (const l of this._renderLayers) {
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l.handleFocus(this._terminal);
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}
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this._cursorBlinkStateManager.value?.resume();
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// Request a redraw for active/inactive selection background
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this._requestRedrawViewport();
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}
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public handleSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean): void {
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for (const l of this._renderLayers) {
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||||
l.handleSelectionChanged(this._terminal, start, end, columnSelectMode);
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||||
}
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||||
this._model.selection.update(this._core, start, end, columnSelectMode);
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||||
this._requestRedrawViewport();
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||||
}
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||||
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||||
public handleCursorMove(): void {
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||||
for (const l of this._renderLayers) {
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||||
l.handleCursorMove(this._terminal);
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||||
}
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||||
this._cursorBlinkStateManager.value?.restartBlinkAnimation();
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||||
}
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||||
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private _handleOptionsChanged(): void {
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||||
this._updateDimensions();
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||||
this._refreshCharAtlas();
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||||
this._updateCursorBlink();
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||||
}
|
||||
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||||
/**
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||||
* Initializes members dependent on WebGL context state.
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||||
*/
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||||
private _initializeWebGLState(): [RectangleRenderer, GlyphRenderer] {
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||||
this._rectangleRenderer.value = new RectangleRenderer(this._terminal, this._gl, this.dimensions, this._themeService);
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||||
this._glyphRenderer.value = new GlyphRenderer(this._terminal, this._gl, this.dimensions);
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||||
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||||
// Update dimensions and acquire char atlas
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||||
this.handleCharSizeChanged();
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||||
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||||
return [this._rectangleRenderer.value, this._glyphRenderer.value];
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||||
}
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||||
|
||||
/**
|
||||
* Refreshes the char atlas, aquiring a new one if necessary.
|
||||
*/
|
||||
private _refreshCharAtlas(): void {
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||||
if (this.dimensions.device.char.width <= 0 && this.dimensions.device.char.height <= 0) {
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||||
// Mark as not attached so char atlas gets refreshed on next render
|
||||
this._isAttached = false;
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return;
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}
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||||
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||||
const atlas = acquireTextureAtlas(
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this._terminal,
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this._optionsService.rawOptions,
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this._themeService.colors,
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this.dimensions.device.cell.width,
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this.dimensions.device.cell.height,
|
||||
this.dimensions.device.char.width,
|
||||
this.dimensions.device.char.height,
|
||||
this._coreBrowserService.dpr
|
||||
);
|
||||
if (this._charAtlas !== atlas) {
|
||||
this._onChangeTextureAtlas.fire(atlas.pages[0].canvas);
|
||||
this._charAtlasDisposable.value = getDisposeArrayDisposable([
|
||||
forwardEvent(atlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas),
|
||||
forwardEvent(atlas.onRemoveTextureAtlasCanvas, this._onRemoveTextureAtlasCanvas)
|
||||
]);
|
||||
}
|
||||
this._charAtlas = atlas;
|
||||
this._charAtlas.warmUp();
|
||||
this._glyphRenderer.value?.setAtlas(this._charAtlas);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the model.
|
||||
* @param clearGlyphRenderer Whether to also clear the glyph renderer. This
|
||||
* should be true generally to make sure it is in the same state as the model.
|
||||
*/
|
||||
private _clearModel(clearGlyphRenderer: boolean): void {
|
||||
this._model.clear();
|
||||
if (clearGlyphRenderer) {
|
||||
this._glyphRenderer.value?.clear();
|
||||
}
|
||||
}
|
||||
|
||||
public clearTextureAtlas(): void {
|
||||
this._charAtlas?.clearTexture();
|
||||
this._clearModel(true);
|
||||
this._requestRedrawViewport();
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
this._clearModel(true);
|
||||
for (const l of this._renderLayers) {
|
||||
l.reset(this._terminal);
|
||||
}
|
||||
|
||||
this._cursorBlinkStateManager.value?.restartBlinkAnimation();
|
||||
this._updateCursorBlink();
|
||||
}
|
||||
|
||||
public registerCharacterJoiner(handler: (text: string) => [number, number][]): number {
|
||||
return -1;
|
||||
}
|
||||
|
||||
public deregisterCharacterJoiner(joinerId: number): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
public renderRows(start: number, end: number): void {
|
||||
if (!this._isAttached) {
|
||||
if (this._coreBrowserService.window.document.body.contains(this._core.screenElement!) && this._charSizeService.width && this._charSizeService.height) {
|
||||
this._updateDimensions();
|
||||
this._refreshCharAtlas();
|
||||
this._isAttached = true;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Update render layers
|
||||
for (const l of this._renderLayers) {
|
||||
l.handleGridChanged(this._terminal, start, end);
|
||||
}
|
||||
|
||||
if (!this._glyphRenderer.value || !this._rectangleRenderer.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Tell renderer the frame is beginning
|
||||
// upon a model clear also refresh the full viewport model
|
||||
// (also triggered by an atlas page merge, part of #4480)
|
||||
if (this._glyphRenderer.value.beginFrame()) {
|
||||
this._clearModel(true);
|
||||
this._updateModel(0, this._terminal.rows - 1);
|
||||
} else {
|
||||
// just update changed lines to draw
|
||||
this._updateModel(start, end);
|
||||
}
|
||||
|
||||
// Render
|
||||
this._rectangleRenderer.value.renderBackgrounds();
|
||||
this._glyphRenderer.value.render(this._model);
|
||||
if (!this._cursorBlinkStateManager.value || this._cursorBlinkStateManager.value.isCursorVisible) {
|
||||
this._rectangleRenderer.value.renderCursor();
|
||||
}
|
||||
}
|
||||
|
||||
private _updateCursorBlink(): void {
|
||||
if (this._terminal.options.cursorBlink) {
|
||||
this._cursorBlinkStateManager.value = new CursorBlinkStateManager(() => {
|
||||
this._requestRedrawCursor();
|
||||
}, this._coreBrowserService);
|
||||
} else {
|
||||
this._cursorBlinkStateManager.clear();
|
||||
}
|
||||
// Request a refresh from the terminal as management of rendering is being
|
||||
// moved back to the terminal
|
||||
this._requestRedrawCursor();
|
||||
}
|
||||
|
||||
private _updateModel(start: number, end: number): void {
|
||||
const terminal = this._core;
|
||||
let cell: ICellData = this._workCell;
|
||||
|
||||
// Declare variable ahead of time to avoid garbage collection
|
||||
let lastBg: number;
|
||||
let y: number;
|
||||
let row: number;
|
||||
let line: IBufferLine;
|
||||
let joinedRanges: [number, number][];
|
||||
let isJoined: boolean;
|
||||
let lastCharX: number;
|
||||
let range: [number, number];
|
||||
let chars: string;
|
||||
let code: number;
|
||||
let i: number;
|
||||
let x: number;
|
||||
let j: number;
|
||||
start = clamp(start, terminal.rows - 1, 0);
|
||||
end = clamp(end, terminal.rows - 1, 0);
|
||||
|
||||
const cursorY = this._terminal.buffer.active.baseY + this._terminal.buffer.active.cursorY;
|
||||
// in case cursor.x == cols adjust visual cursor to cols - 1
|
||||
const cursorX = Math.min(this._terminal.buffer.active.cursorX, terminal.cols - 1);
|
||||
let lastCursorX = -1;
|
||||
const isCursorVisible =
|
||||
this._coreService.isCursorInitialized &&
|
||||
!this._coreService.isCursorHidden &&
|
||||
(!this._cursorBlinkStateManager.value || this._cursorBlinkStateManager.value.isCursorVisible);
|
||||
this._model.cursor = undefined;
|
||||
let modelUpdated = false;
|
||||
|
||||
for (y = start; y <= end; y++) {
|
||||
row = y + terminal.buffer.ydisp;
|
||||
line = terminal.buffer.lines.get(row)!;
|
||||
this._model.lineLengths[y] = 0;
|
||||
joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
|
||||
for (x = 0; x < terminal.cols; x++) {
|
||||
lastBg = this._cellColorResolver.result.bg;
|
||||
line.loadCell(x, cell);
|
||||
|
||||
if (x === 0) {
|
||||
lastBg = this._cellColorResolver.result.bg;
|
||||
}
|
||||
|
||||
// If true, indicates that the current character(s) to draw were joined.
|
||||
isJoined = false;
|
||||
lastCharX = x;
|
||||
|
||||
// Process any joined character ranges as needed. Because of how the
|
||||
// ranges are produced, we know that they are valid for the characters
|
||||
// and attributes of our input.
|
||||
if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
|
||||
isJoined = true;
|
||||
range = joinedRanges.shift()!;
|
||||
|
||||
// We already know the exact start and end column of the joined range,
|
||||
// so we get the string and width representing it directly.
|
||||
cell = new JoinedCellData(
|
||||
cell,
|
||||
line!.translateToString(true, range[0], range[1]),
|
||||
range[1] - range[0]
|
||||
);
|
||||
|
||||
// Skip over the cells occupied by this range in the loop
|
||||
lastCharX = range[1] - 1;
|
||||
}
|
||||
|
||||
chars = cell.getChars();
|
||||
code = cell.getCode();
|
||||
i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
|
||||
// Load colors/resolve overrides into work colors
|
||||
this._cellColorResolver.resolve(cell, x, row);
|
||||
|
||||
// Override colors for cursor cell
|
||||
if (isCursorVisible && row === cursorY) {
|
||||
if (x === cursorX) {
|
||||
this._model.cursor = {
|
||||
x: cursorX,
|
||||
y: this._terminal.buffer.active.cursorY,
|
||||
width: cell.getWidth(),
|
||||
style: this._coreBrowserService.isFocused ?
|
||||
(terminal.options.cursorStyle || 'block') : terminal.options.cursorInactiveStyle,
|
||||
cursorWidth: terminal.options.cursorWidth,
|
||||
dpr: this._devicePixelRatio
|
||||
};
|
||||
lastCursorX = cursorX + cell.getWidth() - 1;
|
||||
}
|
||||
if (x >= cursorX && x <= lastCursorX &&
|
||||
((this._coreBrowserService.isFocused &&
|
||||
(terminal.options.cursorStyle || 'block') === 'block') ||
|
||||
(this._coreBrowserService.isFocused === false &&
|
||||
terminal.options.cursorInactiveStyle === 'block'))) {
|
||||
this._cellColorResolver.result.fg =
|
||||
Attributes.CM_RGB | (this._themeService.colors.cursorAccent.rgba >> 8 & Attributes.RGB_MASK);
|
||||
this._cellColorResolver.result.bg =
|
||||
Attributes.CM_RGB | (this._themeService.colors.cursor.rgba >> 8 & Attributes.RGB_MASK);
|
||||
}
|
||||
}
|
||||
|
||||
if (code !== NULL_CELL_CODE) {
|
||||
this._model.lineLengths[y] = x + 1;
|
||||
}
|
||||
|
||||
// Nothing has changed, no updates needed
|
||||
if (this._model.cells[i] === code &&
|
||||
this._model.cells[i + RENDER_MODEL_BG_OFFSET] === this._cellColorResolver.result.bg &&
|
||||
this._model.cells[i + RENDER_MODEL_FG_OFFSET] === this._cellColorResolver.result.fg &&
|
||||
this._model.cells[i + RENDER_MODEL_EXT_OFFSET] === this._cellColorResolver.result.ext) {
|
||||
continue;
|
||||
}
|
||||
|
||||
modelUpdated = true;
|
||||
|
||||
// Flag combined chars with a bit mask so they're easily identifiable
|
||||
if (chars.length > 1) {
|
||||
code |= COMBINED_CHAR_BIT_MASK;
|
||||
}
|
||||
|
||||
// Cache the results in the model
|
||||
this._model.cells[i] = code;
|
||||
this._model.cells[i + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
|
||||
this._model.cells[i + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
|
||||
this._model.cells[i + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
|
||||
|
||||
this._glyphRenderer.value!.updateCell(x, y, code, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext, chars, lastBg);
|
||||
|
||||
if (isJoined) {
|
||||
// Restore work cell
|
||||
cell = this._workCell;
|
||||
|
||||
// Null out non-first cells
|
||||
for (x++; x < lastCharX; x++) {
|
||||
j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
this._glyphRenderer.value!.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0);
|
||||
this._model.cells[j] = NULL_CELL_CODE;
|
||||
this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
|
||||
this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
|
||||
this._model.cells[j + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (modelUpdated) {
|
||||
this._rectangleRenderer.value!.updateBackgrounds(this._model);
|
||||
}
|
||||
this._rectangleRenderer.value!.updateCursor(this._model);
|
||||
}
|
||||
|
||||
/**
|
||||
* Recalculates the character and canvas dimensions.
|
||||
*/
|
||||
private _updateDimensions(): void {
|
||||
// Perform a new measure if the CharMeasure dimensions are not yet available
|
||||
if (!this._charSizeService.width || !this._charSizeService.height) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate the device character width. Width is floored as it must be drawn to an integer grid
|
||||
// in order for the char atlas glyphs to not be blurry.
|
||||
this.dimensions.device.char.width = Math.floor(this._charSizeService.width * this._devicePixelRatio);
|
||||
|
||||
// Calculate the device character height. Height is ceiled in case devicePixelRatio is a
|
||||
// floating point number in order to ensure there is enough space to draw the character to the
|
||||
// cell.
|
||||
this.dimensions.device.char.height = Math.ceil(this._charSizeService.height * this._devicePixelRatio);
|
||||
|
||||
// Calculate the device cell height, if lineHeight is _not_ 1, the resulting value will be
|
||||
// floored since lineHeight can never be lower then 1, this guarentees the device cell height
|
||||
// will always be larger than device char height.
|
||||
this.dimensions.device.cell.height = Math.floor(this.dimensions.device.char.height * this._optionsService.rawOptions.lineHeight);
|
||||
|
||||
// Calculate the y offset within a cell that glyph should draw at in order for it to be centered
|
||||
// correctly within the cell.
|
||||
this.dimensions.device.char.top = this._optionsService.rawOptions.lineHeight === 1 ? 0 : Math.round((this.dimensions.device.cell.height - this.dimensions.device.char.height) / 2);
|
||||
|
||||
// Calculate the device cell width, taking the letterSpacing into account.
|
||||
this.dimensions.device.cell.width = this.dimensions.device.char.width + Math.round(this._optionsService.rawOptions.letterSpacing);
|
||||
|
||||
// Calculate the x offset with a cell that text should draw from in order for it to be centered
|
||||
// correctly within the cell.
|
||||
this.dimensions.device.char.left = Math.floor(this._optionsService.rawOptions.letterSpacing / 2);
|
||||
|
||||
// Recalculate the canvas dimensions, the device dimensions define the actual number of pixel in
|
||||
// the canvas
|
||||
this.dimensions.device.canvas.height = this._terminal.rows * this.dimensions.device.cell.height;
|
||||
this.dimensions.device.canvas.width = this._terminal.cols * this.dimensions.device.cell.width;
|
||||
|
||||
// The the size of the canvas on the page. It's important that this rounds to nearest integer
|
||||
// and not ceils as browsers often have floating point precision issues where
|
||||
// `window.devicePixelRatio` ends up being something like `1.100000023841858` for example, when
|
||||
// it's actually 1.1. Ceiling may causes blurriness as the backing canvas image is 1 pixel too
|
||||
// large for the canvas element size.
|
||||
this.dimensions.css.canvas.height = Math.round(this.dimensions.device.canvas.height / this._devicePixelRatio);
|
||||
this.dimensions.css.canvas.width = Math.round(this.dimensions.device.canvas.width / this._devicePixelRatio);
|
||||
|
||||
// Get the CSS dimensions of an individual cell. This needs to be derived from the calculated
|
||||
// device pixel canvas value above. CharMeasure.width/height by itself is insufficient when the
|
||||
// page is not at 100% zoom level as CharMeasure is measured in CSS pixels, but the actual char
|
||||
// size on the canvas can differ.
|
||||
this.dimensions.css.cell.height = this.dimensions.device.cell.height / this._devicePixelRatio;
|
||||
this.dimensions.css.cell.width = this.dimensions.device.cell.width / this._devicePixelRatio;
|
||||
}
|
||||
|
||||
private _setCanvasDevicePixelDimensions(width: number, height: number): void {
|
||||
if (this._canvas.width === width && this._canvas.height === height) {
|
||||
return;
|
||||
}
|
||||
// While the actual canvas size has changed, keep device canvas dimensions as the value before
|
||||
// the change as it's an exact multiple of the cell sizes.
|
||||
this._canvas.width = width;
|
||||
this._canvas.height = height;
|
||||
this._requestRedrawViewport();
|
||||
}
|
||||
|
||||
private _requestRedrawViewport(): void {
|
||||
this._onRequestRedraw.fire({ start: 0, end: this._terminal.rows - 1 });
|
||||
}
|
||||
|
||||
private _requestRedrawCursor(): void {
|
||||
const cursorY = this._terminal.buffer.active.cursorY;
|
||||
this._onRequestRedraw.fire({ start: cursorY, end: cursorY });
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Share impl with core
|
||||
export class JoinedCellData extends AttributeData implements ICellData {
|
||||
private _width: number;
|
||||
// .content carries no meaning for joined CellData, simply nullify it
|
||||
// thus we have to overload all other .content accessors
|
||||
public content: number = 0;
|
||||
public fg: number;
|
||||
public bg: number;
|
||||
public combinedData: string = '';
|
||||
|
||||
constructor(firstCell: ICellData, chars: string, width: number) {
|
||||
super();
|
||||
this.fg = firstCell.fg;
|
||||
this.bg = firstCell.bg;
|
||||
this.combinedData = chars;
|
||||
this._width = width;
|
||||
}
|
||||
|
||||
public isCombined(): number {
|
||||
// always mark joined cell data as combined
|
||||
return Content.IS_COMBINED_MASK;
|
||||
}
|
||||
|
||||
public getWidth(): number {
|
||||
return this._width;
|
||||
}
|
||||
|
||||
public getChars(): string {
|
||||
return this.combinedData;
|
||||
}
|
||||
|
||||
public getCode(): number {
|
||||
// code always gets the highest possible fake codepoint (read as -1)
|
||||
// this is needed as code is used by caches as identifier
|
||||
return 0x1FFFFF;
|
||||
}
|
||||
|
||||
public setFromCharData(value: CharData): void {
|
||||
throw new Error('not implemented');
|
||||
}
|
||||
|
||||
public getAsCharData(): CharData {
|
||||
return [this.fg, this.getChars(), this.getWidth(), this.getCode()];
|
||||
}
|
||||
}
|
||||
|
||||
function clamp(value: number, max: number, min: number = 0): number {
|
||||
return Math.max(Math.min(value, max), min);
|
||||
}
|
||||
Reference in New Issue
Block a user