Tell renderer to draw selection
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@@ -4,9 +4,11 @@
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import { CharMeasure } from './utils/CharMeasure';
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import { CircularList } from './utils/CircularList';
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import { EventEmitter } from './EventEmitter';
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import * as Mouse from './utils/Mouse';
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export class SelectionManager {
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export class SelectionManager extends EventEmitter {
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// TODO: Create a SelectionModel
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private _selectionStart: [number, number];
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private _selectionEnd: [number, number];
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@@ -18,6 +20,7 @@ export class SelectionManager {
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private _mouseMoveListener: EventListener;
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constructor(buffer: CircularList<any>, rowContainer: HTMLElement, selectionContainer: HTMLElement, charMeasure: CharMeasure) {
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super();
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this._rowContainer = rowContainer;
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this._selectionContainer = selectionContainer;
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this._buffer = buffer;
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@@ -44,6 +47,8 @@ export class SelectionManager {
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* Redraws the selection.
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*/
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public refresh(): void {
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// TODO: Figure out when to refresh the selection vs when to refresh the viewport
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this.emit('refresh', { start: this._selectionStart, end: this._selectionEnd });
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console.log(`Selection: Start: (${this._selectionStart[0]}, ${this._selectionStart[1]}), End: (${this._selectionEnd[0]}, ${this._selectionEnd[1]})`);
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this._selectionContainer.innerHTML = `<div><br><br></div>`;
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}
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