Start @xterm scope with core and webgl addons
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
|
||||
|
||||
/**
|
||||
* A matrix that when multiplies will translate 0-1 coordinates (left to right,
|
||||
* top to bottom) to clip space.
|
||||
*/
|
||||
export const PROJECTION_MATRIX = new Float32Array([
|
||||
2, 0, 0, 0,
|
||||
0, -2, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
-1, 1, 0, 1
|
||||
]);
|
||||
|
||||
export function createProgram(gl: WebGLRenderingContext, vertexSource: string, fragmentSource: string): WebGLProgram | undefined {
|
||||
const program = throwIfFalsy(gl.createProgram());
|
||||
gl.attachShader(program, throwIfFalsy(createShader(gl, gl.VERTEX_SHADER, vertexSource)));
|
||||
gl.attachShader(program, throwIfFalsy(createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)));
|
||||
gl.linkProgram(program);
|
||||
const success = gl.getProgramParameter(program, gl.LINK_STATUS);
|
||||
if (success) {
|
||||
return program;
|
||||
}
|
||||
|
||||
console.error(gl.getProgramInfoLog(program));
|
||||
gl.deleteProgram(program);
|
||||
}
|
||||
|
||||
export function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | undefined {
|
||||
const shader = throwIfFalsy(gl.createShader(type));
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
const success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
|
||||
if (success) {
|
||||
return shader;
|
||||
}
|
||||
|
||||
console.error(gl.getShaderInfoLog(shader));
|
||||
gl.deleteShader(shader);
|
||||
}
|
||||
|
||||
export function expandFloat32Array(source: Float32Array, max: number): Float32Array {
|
||||
const newLength = Math.min(source.length * 2, max);
|
||||
const newArray = new Float32Array(newLength);
|
||||
for (let i = 0; i < source.length; i++) {
|
||||
newArray[i] = source[i];
|
||||
}
|
||||
return newArray;
|
||||
}
|
||||
|
||||
export class GLTexture {
|
||||
public texture: WebGLTexture;
|
||||
public version: number;
|
||||
|
||||
constructor(texture: WebGLTexture) {
|
||||
this.texture = texture;
|
||||
this.version = -1;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user