Pull common parts into BaseRenderLayer
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@@ -3,31 +3,19 @@ import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
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import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
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import { GridCache } from './GridCache';
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import { FLAGS } from './Types';
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import { BaseRenderLayer } from './BaseRenderLayer';
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export class SelectionRenderLayer implements ISelectionRenderLayer {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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export class SelectionRenderLayer extends BaseRenderLayer implements ISelectionRenderLayer {
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private _state: {start: [number, number], end: [number, number]};
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constructor(container: HTMLElement) {
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this._canvas = document.createElement('canvas');
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this._canvas.classList.add('xterm-selection-layer');
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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container.appendChild(this._canvas);
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constructor(container: HTMLElement, zIndex: number) {
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super(container, 'selection', zIndex);
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this._state = {
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start: null,
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end: null
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};
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}
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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this._canvas.width = canvasWidth * window.devicePixelRatio;
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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this._canvas.style.height = `${canvasHeight}px`;
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}
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public render(terminal: ITerminal, start: [number, number], end: [number, number]): void {
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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