Pull common parts into BaseRenderLayer
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@@ -4,28 +4,16 @@ import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
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import { COLORS } from './Color';
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import { GridCache } from './GridCache';
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import { FLAGS } from './Types';
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import { BaseRenderLayer } from './BaseRenderLayer';
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export class CursorRenderLayer implements IDataRenderLayer {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLayer {
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private _state: [number, number];
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constructor(container: HTMLElement) {
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this._canvas = document.createElement('canvas');
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this._canvas.classList.add('xterm-cursor-layer');
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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container.appendChild(this._canvas);
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constructor(container: HTMLElement, zIndex: number) {
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super(container, 'cursor', zIndex);
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this._state = null;
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}
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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this._canvas.width = canvasWidth * window.devicePixelRatio;
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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this._canvas.style.height = `${canvasHeight}px`;
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}
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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// TODO: Track blur/focus somehow, support unfocused cursor
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