Use correct row for override in webgl renderer
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@@ -335,7 +335,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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const i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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const i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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// Load colors/resolve overrides into work colors
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// Load colors/resolve overrides into work colors
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this._loadColorsForCell(x, y);
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this._loadColorsForCell(x, row);
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if (code !== NULL_CELL_CODE) {
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if (code !== NULL_CELL_CODE) {
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this._model.lineLengths[y] = x + 1;
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this._model.lineLengths[y] = x + 1;
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