Fix inverse dim on canvas renderer
This commit is contained in:
@@ -181,9 +181,7 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
// Apply dim to the background, this is relatively slow as the CSS is re-parsed but dim is
|
||||
// rarely used
|
||||
if (nextFillStyle && cell.isDim()) {
|
||||
console.log('old', nextFillStyle);
|
||||
nextFillStyle = color.multiplyOpacity(css.toColor(nextFillStyle), 0.5).css;
|
||||
console.log('new', nextFillStyle);
|
||||
}
|
||||
|
||||
// Get any decoration foreground/background overrides, this must be fetched before the early
|
||||
|
||||
Reference in New Issue
Block a user