Make terminal rendering work in popout windows

Add support for the parent element (what is passed to Terminal.open)
being in a different (same origin) window. Accesses to DOM APIs such
as requestAnimationFrame and devicePixelRatio thus need to be scoped
to the corrent window, instead of assuming that it's the same as the
window/global scope where the code is running.

This is done by inferring a parent window at the creation time, and
then storing it in CoreBrowserService, which is already passed to most
places that need it.

To catch future regressions, an ESLint rule that checks for global
accesses is added (it uses AST selectors via the no-restricted-syntax
rule).

This should also be applicable when the parent element is an iframe.

Fixes #3758
This commit is contained in:
Mihai Parparita
2022-09-08 16:59:31 -07:00
parent 2935d9feb7
commit a39a468f19
31 changed files with 255 additions and 176 deletions
@@ -77,7 +77,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
this._core = (this._terminal as any)._core;
this._renderLayers = [
new LinkRenderLayer(this._core.screenElement!, 2, this._colors, this._core),
new LinkRenderLayer(this._core.screenElement!, 2, this._colors, this._core, this._coreBrowserService),
new CursorRenderLayer(_terminal, this._core.screenElement!, 3, this._colors, this._onRequestRedraw, this._coreBrowserService, coreService)
];
this.dimensions = {
@@ -94,7 +94,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
actualCellWidth: 0,
actualCellHeight: 0
};
this._devicePixelRatio = window.devicePixelRatio;
this._devicePixelRatio = this._coreBrowserService.dpr;
this._updateDimensions();
this._canvas = document.createElement('canvas');
@@ -132,13 +132,13 @@ export class WebglRenderer extends Disposable implements IRenderer {
this._requestRedrawViewport();
}));
this.register(observeDevicePixelDimensions(this._canvas, (w, h) => this._setCanvasDevicePixelDimensions(w, h)));
this.register(observeDevicePixelDimensions(this._canvas, this._coreBrowserService.window, (w, h) => this._setCanvasDevicePixelDimensions(w, h)));
this._core.screenElement!.appendChild(this._canvas);
this._initializeWebGLState();
this._isAttached = document.body.contains(this._core.screenElement!);
this._isAttached = this._coreBrowserService.window.document.body.contains(this._core.screenElement!);
}
public dispose(): void {
@@ -173,8 +173,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
public onDevicePixelRatioChange(): void {
// If the device pixel ratio changed, the char atlas needs to be regenerated
// and the terminal needs to refreshed
if (this._devicePixelRatio !== window.devicePixelRatio) {
this._devicePixelRatio = window.devicePixelRatio;
if (this._devicePixelRatio !== this._coreBrowserService.dpr) {
this._devicePixelRatio = this._coreBrowserService.dpr;
this.onResize(this._terminal.cols, this._terminal.rows);
}
}
@@ -281,7 +281,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
return;
}
const atlas = acquireCharAtlas(this._terminal, this._colors, this.dimensions.scaledCellWidth, this.dimensions.scaledCellHeight, this.dimensions.scaledCharWidth, this.dimensions.scaledCharHeight);
const atlas = acquireCharAtlas(this._terminal, this._colors, this.dimensions.scaledCellWidth, this.dimensions.scaledCellHeight, this.dimensions.scaledCharWidth, this.dimensions.scaledCharHeight, this._coreBrowserService.dpr);
if (!('getRasterizedGlyph' in atlas)) {
throw new Error('The webgl renderer only works with the webgl char atlas');
}
@@ -329,7 +329,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
public renderRows(start: number, end: number): void {
if (!this._isAttached) {
if (document.body.contains(this._core.screenElement!) && (this._core as any)._charSizeService.width && (this._core as any)._charSizeService.height) {
if (this._coreBrowserService.window.document.body.contains(this._core.screenElement!) && (this._core as any)._charSizeService.width && (this._core as any)._charSizeService.height) {
this._updateDimensions();
this._refreshCharAtlas();
this._isAttached = true;