Move canvas Renderer into folder
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/**
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* @license MIT
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*/
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import { ITerminal } from '../Interfaces';
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import { DomElementObjectPool } from '../utils/DomElementObjectPool';
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import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
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import { createBackgroundFillData } from './Canvas';
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import { IRenderLayer } from './Interfaces';
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import { BackgroundRenderLayer } from './BackgroundRenderLayer';
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import { ForegroundRenderLayer } from './ForegroundRenderLayer';
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/**
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* The maximum number of refresh frames to skip when the write buffer is non-
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* empty. Note that these frames may be intermingled with frames that are
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* skipped via requestAnimationFrame's mechanism.
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*/
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const MAX_REFRESH_FRAME_SKIP = 5;
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export class Renderer {
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/** A queue of the rows to be refreshed */
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private _refreshRowsQueue: {start: number, end: number}[] = [];
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private _refreshFramesSkipped = 0;
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private _refreshAnimationFrame = null;
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private _renderLayers: IRenderLayer[];
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constructor(private _terminal: ITerminal) {
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this._renderLayers = [
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new BackgroundRenderLayer(this._terminal.element),
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new ForegroundRenderLayer(this._terminal.element)
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];
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}
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public onResize(cols: number, rows: number): void {
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const width = Math.ceil(this._terminal.charMeasure.width) * this._terminal.cols;
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const height = Math.ceil(this._terminal.charMeasure.height) * this._terminal.rows;
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].resize(this._terminal, width, height, false);
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}
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}
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public onCharSizeChanged(charWidth: number, charHeight: number): void {
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const width = Math.ceil(charWidth) * this._terminal.cols;
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const height = Math.ceil(charHeight) * this._terminal.rows;
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].resize(this._terminal, width, height, true);
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}
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}
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/**
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* Queues a refresh between two rows (inclusive), to be done on next animation
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* frame.
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* @param {number} start The start row.
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* @param {number} end The end row.
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*/
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public queueRefresh(start: number, end: number): void {
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this._refreshRowsQueue.push({ start: start, end: end });
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if (!this._refreshAnimationFrame) {
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this._refreshAnimationFrame = window.requestAnimationFrame(this._refreshLoop.bind(this));
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}
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}
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/**
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* Performs the refresh loop callback, calling refresh only if a refresh is
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* necessary before queueing up the next one.
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*/
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private _refreshLoop(): void {
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// Skip MAX_REFRESH_FRAME_SKIP frames if the writeBuffer is non-empty as it
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// will need to be immediately refreshed anyway. This saves a lot of
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// rendering time as the viewport DOM does not need to be refreshed, no
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// scroll events, no layouts, etc.
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const skipFrame = this._terminal.writeBuffer.length > 0 && this._refreshFramesSkipped++ <= MAX_REFRESH_FRAME_SKIP;
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if (skipFrame) {
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this._refreshAnimationFrame = window.requestAnimationFrame(this._refreshLoop.bind(this));
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return;
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}
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this._refreshFramesSkipped = 0;
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let start;
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let end;
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if (this._refreshRowsQueue.length > 4) {
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// Just do a full refresh when 5+ refreshes are queued
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start = 0;
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end = this._terminal.rows - 1;
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} else {
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// Get start and end rows that need refreshing
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start = this._refreshRowsQueue[0].start;
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end = this._refreshRowsQueue[0].end;
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for (let i = 1; i < this._refreshRowsQueue.length; i++) {
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if (this._refreshRowsQueue[i].start < start) {
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start = this._refreshRowsQueue[i].start;
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}
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if (this._refreshRowsQueue[i].end > end) {
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end = this._refreshRowsQueue[i].end;
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}
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}
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}
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this._refreshRowsQueue = [];
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this._refreshAnimationFrame = null;
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// Render
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].render(this._terminal, start, end);
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}
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this._terminal.emit('refresh', {start, end});
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}
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/**
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* Refreshes the selection in the DOM.
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* @param start The selection start.
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* @param end The selection end.
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*/
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public refreshSelection(start: [number, number], end: [number, number]): void {
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// Remove all selections
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while (this._terminal.selectionContainer.children.length) {
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this._terminal.selectionContainer.removeChild(this._terminal.selectionContainer.children[0]);
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}
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// Selection does not exist
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if (!start || !end) {
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return;
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}
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// Translate from buffer position to viewport position
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const viewportStartRow = start[1] - this._terminal.buffer.ydisp;
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const viewportEndRow = end[1] - this._terminal.buffer.ydisp;
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const viewportCappedStartRow = Math.max(viewportStartRow, 0);
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const viewportCappedEndRow = Math.min(viewportEndRow, this._terminal.rows - 1);
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// No need to draw the selection
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if (viewportCappedStartRow >= this._terminal.rows || viewportCappedEndRow < 0) {
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return;
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}
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// Create the selections
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const documentFragment = document.createDocumentFragment();
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// Draw first row
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const startCol = viewportStartRow === viewportCappedStartRow ? start[0] : 0;
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const endCol = viewportCappedStartRow === viewportCappedEndRow ? end[0] : this._terminal.cols;
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documentFragment.appendChild(this._createSelectionElement(viewportCappedStartRow, startCol, endCol));
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// Draw middle rows
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const middleRowsCount = viewportCappedEndRow - viewportCappedStartRow - 1;
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documentFragment.appendChild(this._createSelectionElement(viewportCappedStartRow + 1, 0, this._terminal.cols, middleRowsCount));
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// Draw final row
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if (viewportCappedStartRow !== viewportCappedEndRow) {
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// Only draw viewportEndRow if it's not the same as viewporttartRow
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const endCol = viewportEndRow === viewportCappedEndRow ? end[0] : this._terminal.cols;
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documentFragment.appendChild(this._createSelectionElement(viewportCappedEndRow, 0, endCol));
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}
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this._terminal.selectionContainer.appendChild(documentFragment);
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}
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/**
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* Creates a selection element at the specified position.
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* @param row The row of the selection.
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* @param colStart The start column.
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* @param colEnd The end columns.
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*/
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private _createSelectionElement(row: number, colStart: number, colEnd: number, rowCount: number = 1): HTMLElement {
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const element = document.createElement('div');
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element.style.height = `${rowCount * this._terminal.charMeasure.height}px`;
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element.style.top = `${row * this._terminal.charMeasure.height}px`;
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element.style.left = `${colStart * this._terminal.charMeasure.width}px`;
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element.style.width = `${this._terminal.charMeasure.width * (colEnd - colStart)}px`;
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return element;
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}
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}
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