multiple changes in APC handling:
- change interface to IFunctionIdentifier (API change) - extend parser states APC_ENTRY, APC_INTERMEDIATE, APC_PASSTHROUGH - remove APC_STRING - change ApcParser.start to retrieve ident - change actions APC_START and APC_PUT
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@@ -19,10 +19,9 @@ const EMPTY_HANDLERS: IApcHandler[] = [];
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* The identifier is the character code of the first byte after ESC _.
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*/
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export class ApcParser implements IApcParser {
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private _state = ApcState.START;
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private _active = EMPTY_HANDLERS;
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private _id = -1;
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private _handlers: IHandlerCollection<IApcHandler> = Object.create(null);
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private _active = EMPTY_HANDLERS;
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private _ident: number = 0;
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private _handlerFb: ApcFallbackHandlerType = () => { };
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private _stack: ISubParserStackState = {
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paused: false,
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@@ -64,22 +63,24 @@ export class ApcParser implements IApcParser {
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}
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public reset(): void {
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// force cleanup handlers if payload was already sent
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if (this._state === ApcState.PAYLOAD) {
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// force cleanup handlers
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if (this._active.length) {
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for (let j = this._stack.paused ? this._stack.loopPosition - 1 : this._active.length - 1; j >= 0; --j) {
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this._active[j].end(false);
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}
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}
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this._stack.paused = false;
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this._active = EMPTY_HANDLERS;
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this._id = -1;
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this._state = ApcState.START;
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this._ident = 0;
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}
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private _start(): void {
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this._active = this._handlers[this._id] || EMPTY_HANDLERS;
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public start(ident: number): void {
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// always reset leftover handlers
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this.reset();
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this._ident = ident;
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this._active = this._handlers[ident] || EMPTY_HANDLERS;
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if (!this._active.length) {
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this._handlerFb(this._id, 'START');
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this._handlerFb(this._ident, 'START');
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} else {
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for (let j = this._active.length - 1; j >= 0; j--) {
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this._active[j].start();
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@@ -87,9 +88,9 @@ export class ApcParser implements IApcParser {
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}
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}
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private _put(data: Uint32Array, start: number, end: number): void {
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public put(data: Uint32Array, start: number, end: number): void {
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if (!this._active.length) {
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this._handlerFb(this._id, 'PUT', utf32ToString(data, start, end));
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this._handlerFb(this._ident, 'PUT', utf32ToString(data, start, end));
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} else {
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for (let j = this._active.length - 1; j >= 0; j--) {
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this._active[j].put(data, start, end);
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@@ -97,100 +98,51 @@ export class ApcParser implements IApcParser {
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}
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}
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public start(): void {
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// always reset leftover handlers
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this.reset();
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this._state = ApcState.ID;
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}
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/**
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* Put data to current APC command.
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* For APC, the first character is used as the identifier.
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* Format: ESC _ <identifier><payload> ESC \
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* Example: ESC _ G f=100,a=T;... ESC \ (Kitty graphics, identifier='G')
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*/
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public put(data: Uint32Array, start: number, end: number): void {
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if (this._state === ApcState.ABORT) {
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return;
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}
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if (this._state === ApcState.ID) {
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// The first character is the identifier
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if (start < end) {
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this._id = data[start++];
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this._state = ApcState.PAYLOAD;
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this._start();
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}
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}
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if (this._state === ApcState.PAYLOAD && end - start > 0) {
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this._put(data, start, end);
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}
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}
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/**
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* Indicates end of an APC command.
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* Whether the APC got aborted or finished normally
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* is indicated by `success`.
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*/
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public end(success: boolean, promiseResult: boolean = true): void | Promise<boolean> {
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if (this._state === ApcState.START) {
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return;
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}
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// do nothing if command was faulty
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if (this._state !== ApcState.ABORT) {
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// if we are still in ID state and get an early end
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// means we got an empty APC sequence with no identifier,
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// which is invalid - just reset and return
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if (this._state === ApcState.ID) {
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this._active = EMPTY_HANDLERS;
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this._id = -1;
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this._state = ApcState.START;
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return;
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if (!this._active.length) {
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this._handlerFb(this._ident, 'END', success);
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} else {
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let handlerResult: boolean | Promise<boolean> = false;
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let j = this._active.length - 1;
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let fallThrough = false;
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if (this._stack.paused) {
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j = this._stack.loopPosition - 1;
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handlerResult = promiseResult;
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fallThrough = this._stack.fallThrough;
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this._stack.paused = false;
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}
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if (!this._active.length) {
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this._handlerFb(this._id, 'END', success);
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} else {
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let handlerResult: boolean | Promise<boolean> = false;
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let j = this._active.length - 1;
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let fallThrough = false;
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if (this._stack.paused) {
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j = this._stack.loopPosition - 1;
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handlerResult = promiseResult;
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fallThrough = this._stack.fallThrough;
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this._stack.paused = false;
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}
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if (!fallThrough && handlerResult === false) {
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for (; j >= 0; j--) {
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handlerResult = this._active[j].end(success);
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if (handlerResult === true) {
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break;
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} else if (handlerResult instanceof Promise) {
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this._stack.paused = true;
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this._stack.loopPosition = j;
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this._stack.fallThrough = false;
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return handlerResult;
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}
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}
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j--;
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}
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// cleanup left over handlers
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// we always have to call .end for proper cleanup,
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// here we use `success` to indicate whether a handler should execute
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if (!fallThrough && handlerResult === false) {
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for (; j >= 0; j--) {
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handlerResult = this._active[j].end(false);
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if (handlerResult instanceof Promise) {
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handlerResult = this._active[j].end(success);
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if (handlerResult === true) {
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break;
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} else if (handlerResult instanceof Promise) {
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this._stack.paused = true;
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this._stack.loopPosition = j;
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this._stack.fallThrough = true;
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this._stack.fallThrough = false;
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return handlerResult;
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}
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}
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j--;
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}
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// cleanup left over handlers (fallThrough for async)
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for (; j >= 0; j--) {
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handlerResult = this._active[j].end(false);
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if (handlerResult instanceof Promise) {
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this._stack.paused = true;
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this._stack.loopPosition = j;
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this._stack.fallThrough = true;
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return handlerResult;
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}
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}
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}
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this._active = EMPTY_HANDLERS;
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this._id = -1;
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this._state = ApcState.START;
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this._ident = 0;
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}
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}
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