preliminarly RGB support in canvas renderer
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@@ -9,7 +9,7 @@ import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, IGlyphIdentifier } from './atlas/T
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import BaseCharAtlas from './atlas/BaseCharAtlas';
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import { acquireCharAtlas } from './atlas/CharAtlasCache';
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import { is256Color } from './atlas/CharAtlasUtils';
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import { CellData } from '../BufferLine';
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import { CellData, AttributeData } from '../BufferLine';
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export abstract class BaseRenderLayer implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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@@ -258,9 +258,14 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* This is used to validate whether a cached image can be used.
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* @param bold Whether the text is bold.
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*/
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protected drawChars(terminal: ITerminal, chars: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {
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protected drawChars(terminal: ITerminal, chars: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean, cell: CellData): void {
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const drawInBrightColor = terminal.options.drawBoldTextInBrightColors && bold && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;
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if (cell.isFgRGB()) {
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this._drawUncachedChars(terminal, chars, width, fg, x, y, bold && terminal.options.enableBold, dim, italic, cell);
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return;
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}
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fg += drawInBrightColor ? 8 : 0;
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this._currentGlyphIdentifier.chars = chars;
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this._currentGlyphIdentifier.code = code;
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@@ -292,7 +297,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param x The column to draw at.
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* @param y The row to draw at.
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*/
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private _drawUncachedChars(terminal: ITerminal, chars: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {
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private _drawUncachedChars(terminal: ITerminal, chars: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean, cell?: CellData): void {
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this._ctx.save();
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this._ctx.font = this._getFont(terminal, bold, italic);
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this._ctx.textBaseline = 'middle';
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@@ -302,6 +307,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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} else if (is256Color(fg)) {
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// 256 color support
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this._ctx.fillStyle = this._colors.ansi[fg].css;
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if (cell && cell.isFgRGB()) {
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this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
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}
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} else {
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this._ctx.fillStyle = this._colors.foreground.css;
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}
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