Move scaledCharWidth/Height into base render layer
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@@ -27,9 +27,6 @@ export class SelectionRenderLayer extends BaseRenderLayer implements ISelectionR
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}
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public render(terminal: ITerminal, start: [number, number], end: [number, number]): void {
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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// Selection has not changed
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if (this._state.start === start || this._state.end === end) {
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return;
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@@ -58,17 +55,17 @@ export class SelectionRenderLayer extends BaseRenderLayer implements ISelectionR
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const startCol = viewportStartRow === viewportCappedStartRow ? start[0] : 0;
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const startRowEndCol = viewportCappedStartRow === viewportCappedEndRow ? end[0] : terminal.cols;
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this._ctx.fillStyle = 'rgba(255,255,255,0.3)';
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this._ctx.fillRect(startCol * scaledCharWidth, viewportCappedStartRow * scaledCharHeight, (startRowEndCol - startCol) * scaledCharWidth, scaledCharHeight);
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this._ctx.fillRect(startCol * this.scaledCharWidth, viewportCappedStartRow * this.scaledCharHeight, (startRowEndCol - startCol) * this.scaledCharWidth, this.scaledCharHeight);
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// Draw middle rows
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const middleRowsCount = Math.max(viewportCappedEndRow - viewportCappedStartRow - 1, 0);
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this._ctx.fillRect(0, (viewportCappedStartRow + 1) * scaledCharHeight, terminal.cols * scaledCharWidth, middleRowsCount * scaledCharHeight);
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this._ctx.fillRect(0, (viewportCappedStartRow + 1) * this.scaledCharHeight, terminal.cols * this.scaledCharWidth, middleRowsCount * this.scaledCharHeight);
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// Draw final row
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if (viewportCappedStartRow !== viewportCappedEndRow) {
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// Only draw viewportEndRow if it's not the same as viewporttartRow
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const endCol = viewportEndRow === viewportCappedEndRow ? end[0] : terminal.cols;
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this._ctx.fillRect(0, viewportCappedEndRow * scaledCharHeight, endCol * scaledCharWidth, scaledCharHeight);
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this._ctx.fillRect(0, viewportCappedEndRow * this.scaledCharHeight, endCol * this.scaledCharWidth, this.scaledCharHeight);
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}
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// Save state for next render
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