Ignore no-unused-vars in .api, organize all remaining imports
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@@ -3,16 +3,15 @@
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* @license MIT
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*/
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import { createProgram, GLTexture, PROJECTION_MATRIX } from './WebglUtils';
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import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel } from './Types';
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import { NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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import { IRasterizedGlyph, IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { Disposable, toDisposable } from 'common/Lifecycle';
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import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
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import { TextureAtlas } from 'browser/renderer/shared/TextureAtlas';
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import { ILogService } from 'common/services/Services';
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import { IRasterizedGlyph, IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Disposable, toDisposable } from 'common/Lifecycle';
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import { traceCall } from 'common/services/LogService';
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import { Terminal } from 'xterm';
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import { IRenderModel, IWebGL2RenderingContext, IWebGLVertexArrayObject } from './Types';
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import { createProgram, GLTexture, PROJECTION_MATRIX } from './WebglUtils';
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interface IVertices {
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attributes: Float32Array;
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