Ignore no-unused-vars in .api, organize all remaining imports

This commit is contained in:
Daniel Imms
2023-08-23 04:47:53 -07:00
parent ebd4092bee
commit 921da1a2ea
30 changed files with 151 additions and 164 deletions
@@ -3,16 +3,15 @@
* @license MIT
*/
import { createProgram, GLTexture, PROJECTION_MATRIX } from './WebglUtils';
import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel } from './Types';
import { NULL_CELL_CODE } from 'common/buffer/Constants';
import { Terminal } from 'xterm';
import { IRasterizedGlyph, IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
import { Disposable, toDisposable } from 'common/Lifecycle';
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
import { TextureAtlas } from 'browser/renderer/shared/TextureAtlas';
import { ILogService } from 'common/services/Services';
import { IRasterizedGlyph, IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
import { NULL_CELL_CODE } from 'common/buffer/Constants';
import { Disposable, toDisposable } from 'common/Lifecycle';
import { traceCall } from 'common/services/LogService';
import { Terminal } from 'xterm';
import { IRenderModel, IWebGL2RenderingContext, IWebGLVertexArrayObject } from './Types';
import { createProgram, GLTexture, PROJECTION_MATRIX } from './WebglUtils';
interface IVertices {
attributes: Float32Array;