Merge branch 'master' into master

This commit is contained in:
Charles Wei
2020-04-05 12:15:37 +08:00
committed by GitHub
42 changed files with 2456 additions and 2152 deletions
@@ -74,7 +74,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
const oldCanvas = this._canvas;
this._alpha = alpha;
// Cloning preserves properties
this._canvas = <HTMLCanvasElement>this._canvas.cloneNode();
this._canvas = this._canvas.cloneNode() as HTMLCanvasElement;
this._initCanvas();
this._container.replaceChild(this._canvas, oldCanvas);
@@ -127,10 +127,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
*/
protected _fillCells(x: number, y: number, width: number, height: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
}
/**
@@ -141,10 +141,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
*/
protected _fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
(y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
width * this._scaledCellWidth,
window.devicePixelRatio);
x * this._scaledCellWidth,
(y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
width * this._scaledCellWidth,
window.devicePixelRatio);
}
/**
@@ -155,10 +155,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
*/
protected _fillLeftLineAtCell(x: number, y: number, width: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
window.devicePixelRatio * width,
this._scaledCellHeight);
x * this._scaledCellWidth,
y * this._scaledCellHeight,
window.devicePixelRatio * width,
this._scaledCellHeight);
}
/**
@@ -170,10 +170,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
protected _strokeRectAtCell(x: number, y: number, width: number, height: number): void {
this._ctx.lineWidth = window.devicePixelRatio;
this._ctx.strokeRect(
x * this._scaledCellWidth + window.devicePixelRatio / 2,
y * this._scaledCellHeight + (window.devicePixelRatio / 2),
width * this._scaledCellWidth - window.devicePixelRatio,
(height * this._scaledCellHeight) - window.devicePixelRatio);
x * this._scaledCellWidth + window.devicePixelRatio / 2,
y * this._scaledCellHeight + (window.devicePixelRatio / 2),
width * this._scaledCellWidth - window.devicePixelRatio,
(height * this._scaledCellHeight) - window.devicePixelRatio);
}
/**
@@ -198,17 +198,17 @@ export abstract class BaseRenderLayer implements IRenderLayer {
protected _clearCells(x: number, y: number, width: number, height: number): void {
if (this._alpha) {
this._ctx.clearRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
} else {
this._ctx.fillStyle = this._colors.background.css;
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
}
}
@@ -227,9 +227,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
this._ctx.textBaseline = 'middle';
this._clipRow(terminal, y);
this._ctx.fillText(
cell.getChars(),
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
cell.getChars(),
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
}
/**
@@ -240,10 +240,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
private _clipRow(terminal: Terminal, y: number): void {
this._ctx.beginPath();
this._ctx.rect(
0,
y * this._scaledCellHeight,
terminal.cols * this._scaledCellWidth,
this._scaledCellHeight);
0,
y * this._scaledCellHeight,
terminal.cols * this._scaledCellWidth,
this._scaledCellHeight);
this._ctx.clip();
}