Fix most rules
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@@ -140,7 +140,8 @@ export class DynamicCharAtlas extends BaseCharAtlas {
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if (cacheValue !== null && cacheValue !== undefined) {
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this._drawFromCache(ctx, cacheValue, x, y);
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return true;
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} else if (this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {
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}
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if (this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {
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let index;
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if (this._cacheMap.size < this._cacheMap.capacity) {
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index = this._cacheMap.size;
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@@ -213,9 +214,11 @@ export class DynamicCharAtlas extends BaseCharAtlas {
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// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
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// around the anti-aliased edges of the glyph, and it would look too dark.
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return TRANSPARENT_COLOR;
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} else if (glyph.bg === INVERTED_DEFAULT_COLOR) {
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}
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if (glyph.bg === INVERTED_DEFAULT_COLOR) {
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return this._config.colors.foreground;
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} else if (glyph.bg < 256) {
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}
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if (glyph.bg < 256) {
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return this._getColorFromAnsiIndex(glyph.bg);
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}
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return this._config.colors.background;
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@@ -224,7 +227,8 @@ export class DynamicCharAtlas extends BaseCharAtlas {
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private _getForegroundColor(glyph: IGlyphIdentifier): IColor {
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if (glyph.fg === INVERTED_DEFAULT_COLOR) {
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return color.opaque(this._config.colors.background);
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} else if (glyph.fg < 256) {
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}
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if (glyph.fg < 256) {
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// 256 color support
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return this._getColorFromAnsiIndex(glyph.fg);
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}
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